Factions, Soldiers, and Era?
#1
Posted 04 December 2011 - 12:15 AM
Any idea on the factions of GPs or OPs? Maybe what type of soldiers or units you control or fight against?
#2
Posted 04 December 2011 - 05:46 AM
The Joker, on 04 December 2011 - 12:15 AM, said:
From the http://www.indiedb.c...eralert/details
"IA! is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round."
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
#3
Posted 04 December 2011 - 06:33 AM
#4
Posted 04 December 2011 - 10:39 AM
#5
Posted 04 December 2011 - 03:38 PM
Gabe(HUN), on 04 December 2011 - 05:46 AM, said:
"IA! is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round."
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
That sounds really awesome.
#6
Posted 04 December 2011 - 03:49 PM
Gabe(HUN), on 04 December 2011 - 05:46 AM, said:
For GPs, you'll be able to customize the look of your avatar and have your own loadout here as well: selected weapons, items, etc.. And hopefully, with community-made content playing a big role, it'll be super easy to customize your avatar to look completely unique.
These are all plans, nothing concrete yet, but that's what we're working towards.
#7
Posted 04 December 2011 - 06:13 PM
AndY, on 04 December 2011 - 03:49 PM, said:
For GPs, you'll be able to customize the look of your avatar and have your own loadout here as well: selected weapons, items, etc.. And hopefully, with community-made content playing a big role, it'll be super easy to customize your avatar to look completely unique.
These are all plans, nothing concrete yet, but that's what we're working towards.
Ah, so you took my suggestion for Loadouts and such after all? Good to hear that, it will add much more diversity to the gameplay of IA than what Overwatch had.
#8
Posted 04 December 2011 - 06:54 PM
The Joker, on 04 December 2011 - 06:13 PM, said:
IA!'s obviously different since (as an indie game), it'll need much more content to be worthy of its price tag, so we'll be working on this feature pretty early this time around.
#9
Posted 05 December 2011 - 05:26 AM
AndY, on 04 December 2011 - 03:49 PM, said:
Excuse me but everytimes I heard that I only saw the same loadout for every players : the "best one".....
Maybe I'm a bit strict but when I pay for a game it need to be good.
#10
Posted 05 December 2011 - 05:54 AM
Furthermore, if every player used the "best" loadout, the player(s) in the opposing team would know what they are using, and could pick their loadouts to efficiently counter them. There are a lot of variables that make a loadout good, and we'll make sure all choices are well in balance.
#11
Posted 05 December 2011 - 10:27 AM
You'll be picking the loadout that you like or that works best with your fighting style (i.e. assault vs stealth).
The same logic is applicable to the OP side loadouts as well.
Quenquent, on 05 December 2011 - 05:26 AM, said:
#12
Posted 06 December 2011 - 08:13 AM
#13
Posted 06 December 2011 - 12:04 PM
rickinator9, on 06 December 2011 - 08:13 AM, said:
What it basically means is that you'll have a number of "slots" (kinda like an inventory), and you pick units to fill those slots. The boss, for example, is one of the slots you need to fill.
Then, based on the loadout you've selected, you can only use those units you picked during the round.
#14
Posted 07 December 2011 - 07:58 AM
#16
Posted 16 December 2011 - 06:53 PM
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
Seems pretty nice news.
#17
Posted 16 December 2011 - 07:10 PM
rickinator9, on 16 December 2011 - 06:53 PM, said:
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
Seems pretty nice news.
We'll be posting about IA!'s planned theme and art style on IndieDB (and here) this weekend.
#18
Posted 17 December 2011 - 07:12 AM
#19
Posted 17 December 2011 - 04:24 PM
#20
Posted 18 January 2012 - 06:49 PM
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