Factions, Soldiers, and Era?
The Joker
04 Dec 2011
So, I'm just curious, but from the sounds of it, Intruder Alert sounds as though it will be a game set in a futuristic era, right?
Any idea on the factions of GPs or OPs? Maybe what type of soldiers or units you control or fight against?
Any idea on the factions of GPs or OPs? Maybe what type of soldiers or units you control or fight against?
Gabe(HUN)
04 Dec 2011
The Joker, on 04 December 2011 - 12:15 AM, said:
Any idea on the factions of GPs or OPs? Maybe what type of soldiers or units you control or fight against?
From the http://www.indiedb.c...eralert/details
"IA! is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round."
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
rickinator9
04 Dec 2011
Hmm, maybe in the future or in the cold war, when everyone was paranoid as hell.
Coppermantis
04 Dec 2011
Gabe(HUN), on 04 December 2011 - 05:46 AM, said:
From the http://www.indiedb.c...eralert/details
"IA! is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round."
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
"IA! is also being built from the ground up to offer plenty of customization options and a unique playing experience each and every round."
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
That sounds really awesome.
AndY
04 Dec 2011
Gabe(HUN), on 04 December 2011 - 05:46 AM, said:
As OP, we can create our nation ( a little bit recolor, I guess ), for the rebel side, we will create our avatars.
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For GPs, you'll be able to customize the look of your avatar and have your own loadout here as well: selected weapons, items, etc.. And hopefully, with community-made content playing a big role, it'll be super easy to customize your avatar to look completely unique.
These are all plans, nothing concrete yet, but that's what we're working towards.
The Joker
04 Dec 2011
AndY, on 04 December 2011 - 03:49 PM, said:
Loadouts are going to be important this time around, for both OPs and GPs. You'll get to do much more than just pick colours for OP units: you will be selecting your own set of units from a wide variety, and we might even be able to allow you to customize certain aspects of them (like their abilities, etc..). That way, each OP will be unique. .gif)
For GPs, you'll be able to customize the look of your avatar and have your own loadout here as well: selected weapons, items, etc.. And hopefully, with community-made content playing a big role, it'll be super easy to customize your avatar to look completely unique.
These are all plans, nothing concrete yet, but that's what we're working towards.
.gif)
For GPs, you'll be able to customize the look of your avatar and have your own loadout here as well: selected weapons, items, etc.. And hopefully, with community-made content playing a big role, it'll be super easy to customize your avatar to look completely unique.
These are all plans, nothing concrete yet, but that's what we're working towards.
Ah, so you took my suggestion for Loadouts and such after all? Good to hear that, it will add much more diversity to the gameplay of IA than what Overwatch had.
AndY
04 Dec 2011
The Joker, on 04 December 2011 - 06:13 PM, said:
Ah, so you took my suggestion for Loadouts and such after all? Good to hear that, it will add much more diversity to the gameplay of IA than what Overwatch had.

IA!'s obviously different since (as an indie game), it'll need much more content to be worthy of its price tag, so we'll be working on this feature pretty early this time around.
Quenquent
05 Dec 2011
AndY, on 04 December 2011 - 03:49 PM, said:
Loadouts are going to be important this time around, for both OPs and GPs. You'll get to do much more than just pick colours for OP units: you will be selecting your own set of units from a wide variety, and we might even be able to allow you to customize certain aspects of them (like their abilities, etc..). That way, each OP will be unique. .gif)
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Excuse me but everytimes I heard that I only saw the same loadout for every players : the "best one".....
Maybe I'm a bit strict but when I pay for a game it need to be good.
A1win
05 Dec 2011
One loadout might be the best for one situation, or against a certain type of an enemy. Some loadouts might be slightly better than others on average, but if every player uses the same loadout, they are at a great risk if they're facing enemies that the loadout isn't particularly effective against.
Furthermore, if every player used the "best" loadout, the player(s) in the opposing team would know what they are using, and could pick their loadouts to efficiently counter them. There are a lot of variables that make a loadout good, and we'll make sure all choices are well in balance.
Furthermore, if every player used the "best" loadout, the player(s) in the opposing team would know what they are using, and could pick their loadouts to efficiently counter them. There are a lot of variables that make a loadout good, and we'll make sure all choices are well in balance.
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AndY
05 Dec 2011
Yep, you need to keep in mind that IA! is both a co-op game and asymmetric. GPs need to work together to fight a common foe, and that foe has an entirely different fighting force. There is no single loadout that can be considered the "best", since every round is completely different.
You'll be picking the loadout that you like or that works best with your fighting style (i.e. assault vs stealth).
The same logic is applicable to the OP side loadouts as well.
Absolutely!
You'll be picking the loadout that you like or that works best with your fighting style (i.e. assault vs stealth).
The same logic is applicable to the OP side loadouts as well.
Quenquent, on 05 December 2011 - 05:26 AM, said:
Maybe I'm a bit strict but when I pay for a game it need to be good.
rickinator9
06 Dec 2011
Does this mean that for the overwatch side you can choose custom units just like in CoH or that you can actually choose the bosses that spawn?
AndY
06 Dec 2011
rickinator9, on 06 December 2011 - 08:13 AM, said:
Does this mean that for the overwatch side you can choose custom units just like in CoH or that you can actually choose the bosses that spawn?
What it basically means is that you'll have a number of "slots" (kinda like an inventory), and you pick units to fill those slots. The boss, for example, is one of the slots you need to fill.
Then, based on the loadout you've selected, you can only use those units you picked during the round.
AndY
07 Dec 2011
rickinator9
16 Dec 2011
Hmm, found something about the artstyle:
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
Seems pretty nice news.
AndY
16 Dec 2011
rickinator9, on 16 December 2011 - 06:53 PM, said:
Hmm, found something about the artstyle:
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
"We've yet to announce IA!'s planned theme and art style to our community but will be doing so very soon. What we can mention here is that we're aiming for a NPR style similar to TF2, BF Heroes orAoE Online (nothing too realistic or too detailed, which should allow us to produce nice-looking assets at a quick enough pace)."
Seems pretty nice news.

We'll be posting about IA!'s planned theme and art style on IndieDB (and here) this weekend.
ShiftedDesign
17 Dec 2011
Haha nice, saw that earlier but didn't really think anything of it.
Reaper
18 Jan 2012
Ugh.... does this mean I have to learn how to develop for UDK just to upload community content?