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Level Design Contest: Winners!


23 replies to this topic

#1 AndY

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Posted 10 January 2011 - 06:26 PM

Greetings!

What better way to start off the new year than by announcing the winners of Overwatch's level design contest!

And they are:



• Honourable Mention #4

Prison (owc_prison) by The Joker : 70.50/100

Attached Image: Prison_O.jpg Attached Image: Prison_R.jpg Attached Image: Prison_S.jpg

A fortified Combine prison with a wide-range Communications Tower has been wreaking havoc on the nearby Rebel communications. Desperate to send out transmissions, the Rebels devise a plan to start a prison riot and sneak into the prison via a supply train, breach the facility, and destroy the Communications Tower.

If they fail, the Overwatch will launch a massive counter-attack and eradicate all organized Rebel forces in the outlying sectors. At all costs must the Rebels, or Overwatch, succeed.



• Third Place #3

Labs (owc_labs) by braddollar : 75.56/100

Attached Image: Labs_O.jpg Attached Image: Labs_R.jpg Attached Image: Labs_S.jpg

Deep underground the Overwatch was experimenting with an alien life form. There was a problem and the expirements got loose. One lab worker survived, but was infected with one of the experiments and transformed. The overwatch weaponized that experiment and now you need to find a cure.

Find the lab worker and speak with him, perhaps he can help.



• Second Place #2

Outbreak (owc_outbreak) by Instant Loser : 78.28/100

Attached Image: Outbreak_O.jpg Attached Image: Outbreak_R.jpg Attached Image: Outbreak_S.jpg

Rebels held in the cells of Nova Prospekt suddenly find the doors to their cells opened. Alone and without weapons, they must scavenge and band together if they have any hope of escaping alive.



• First Place #1

Traverse (owc_traverse) by SamC : 90.67/100

Attached Image: Traverse_O.jpg Attached Image: Traverse_R.jpg Attached Image: Traverse_S.jpg

The rebels have been tasked with breaking into a Combine forward base on the outskirts of City 17 and hacking into their computer systems. The sector is heavily guarded, so getting to the base will be a challenge.



Note: Click on the level's name to see a development log of that map!

Continued..

#2 AndY

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Posted 10 January 2011 - 06:44 PM

Congratulations to all the winners!

We would also like to thank the four remaining participants. They might not have won, but we still enjoyed playing their entries, and hope you will too once they are released!



• Remaining Entries

Acropolis (owc_acropolis) by Reaper

Attached Image: Acropolis_O.jpg Attached Image: Acropolis_R.jpg Attached Image: Acropolis_S.jpg

A team of rebels has discovered a route into the Citadel and are taking it by storm. The rebels must activate the doors before the radiation sweep kills them all.



Containment (owc_containment) by WAXT

Attached Image: Containment_O.jpg Attached Image: Containment_R.jpg Attached Image: Containment_S.jpg

Intelligence suggests the exsistence of a Combine lab deep within the walls of Nova Prospekt. They're creating something, a biological weapon. Your mission? Breach containment and destroy it.

The rebels have made their way into a secret Combine facility below the maximum security prison, Nova Prospekt. With power running only off emergency generators and security systems disabled, their task is simple. Destroy the threat and escape within seven minutes.



Jailbreak (owc_jailbreak) by Deer

Attached Image: Jailbreak_O.jpg Attached Image: Jailbreak_R.jpg Attached Image: Jailbreak_S.jpg

Resistance forces are being held captive within a high security prison created by the Combine.

During one of the supply deliveries from a truck, the Resistance managed to escape their cells and hijack the supplies. Now with all of them armed and suited up, not only are they planning on escaping the prison, but they also aim to shut it down.



Quarry (owc_quarry) by Jgoodroad

Attached Image: Quarry_O.jpg Attached Image: Quarry_R.jpg Attached Image: Quarry_S.jpg

An old Quarry has been made home to a combine outpost, this particular outpost happens to be the main supplier of combine metals to the Easter quarter.

Production must be stopped. It is your squad's job to infiltrate the outpost and disable the security protocols and create general havok. Thus allowing the main Rebel forces to attack the base.




#3 AndY

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Posted 10 January 2011 - 07:10 PM

Judges

A big thanks to our final list of judges (those that have submitted their votes before the deadline):



Prizes

Note: We will be contacting the winners shortly with prize collection details.

Quote

The Prizes


Posted Image Posted Image

Read about Noesis Interactive and Design3 here.


Level Design Contest:
  • First Place (1st) - A year-long membership to D3 (value: $179.95) + $200 in CASH.
  • Second Place (2nd) - A half-year membership to D3 (value: $99.95) + $125 in CASH.
  • Third Place (3rd) - A half-year membership to D3 (value: $99.95) + $75 in CASH.
  • Honourable Mention (4th) - A month's membership to D3 (value: $19.95).
More information about D3 memberships can be found here: https://www.design3.com/memberships


Additional Prizes:

In addition to the prizes listed above:
  • Participants may be offered a spot on our development team,
  • Winning entries may be included in a future update (for maps, this might depend on whether or not the designer is willing to complete his level).


All currency is in USD.


There's More!

Over the coming weeks, we will be working closely with the original designers to help them tweak and improve their levels and prepare them all for a first release in one of Overwatch's upcoming updates.

These maps will go through the same "phased" updates as our own. Once released, we will be counting on you to report any bugs found and to post as much feedback as possible (in the new forum/bug tracker sections we will be opening).



Stay tuned!

#4 Redeye Jedi

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Posted 10 January 2011 - 07:43 PM

Congrats to all the winners! Congrats to all the other entries as well, every map was really fun to play and it was hard to judge them against each other.

(I am stoked that Traverse won because that map and gameplay is sweeeet! Looking forward to final release!)

#5 The Joker

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Posted 10 January 2011 - 07:51 PM

Ah, it is a good day to see our fellow Overwatchers compete in the Level Design Contest. Now, if you will excuse me, I will descend into the shadows and continue working on my new mod. I bid you all farewell, and I am glad this competition was brutal, bitter, time-consuming, and just damn awesome. See you guys around ;)

- Adrian Lopez signing off

#6 WAXT

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Posted 10 January 2011 - 08:37 PM

Well done gentlemen. This contest has been most enjoyable and I could not be more thrilled about the outcome; as far as I'm concerned, we're all winners here. Soon enough Overwatch will have eight more fantastic maps to play, so let's get to it!

 The Joker, on 10 January 2011 - 07:51 PM, said:

Now, if you will excuse me, I will descend into the shadows and continue working on my new mod.
Surely you will complete Prison?

#7 AndY

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Posted 10 January 2011 - 09:12 PM

 WAXT, on 10 January 2011 - 08:37 PM, said:

Surely you will complete Prison?
He's opted not to, but if anyone else would like to continue the work, he's given permission to use the VMF.

#8 Deer

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Posted 10 January 2011 - 09:53 PM

When will the tweaking and such begin?

#9 Jgoodroad

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Posted 10 January 2011 - 09:56 PM

This may not have any meaning to it but...

I CALLED IT!

As soon as I realized Sam was Uncle Sam, creator of "A brief detour" one of the best SP maps ever made, I knew that chap would win... I also gave up all hope at that point.

#10 AndY

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Posted 10 January 2011 - 10:23 PM

 Jgoodroad, on 10 January 2011 - 09:56 PM, said:

As soon as I realized Sam was Uncle Sam, creator of "A brief detour" one of the best SP maps ever made, I knew that chap would win... I also gave up all hope at that point.
Which is probably why you lost (by only a couple of points). :/

There really is no place for drama in game dev (specially when you're doing it as a hobby). You could have easily placed in the top 3.

#11 Jgoodroad

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Posted 10 January 2011 - 10:46 PM

I lost because I over extended my map...again, and because I didn't playtest.(very important part of mapping)

His map was 'short and sweet', mine came out large and poorly optimized.

but I have no regrets.

#12 Instant Loser

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Posted 10 January 2011 - 10:46 PM

I'm interested in seeing the category breakdown for each map as well, if you ended up doing that. I'm also interested in actually playing some of these maps!

#13 Generalvivi

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Posted 10 January 2011 - 10:49 PM

When judging the maps I personally didn't know who any of the mappers were.

I judged each map on layout / optimization / how well each side played for gm / rebels.

Your map could have easily been in the top but it was plagued by a few things (mentioned in our notes).

I personally am looking forward to a fixed up version of your map :)

- vivi

#14 Instant Loser

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Posted 10 January 2011 - 11:36 PM

Notes? Yay!
I thought there were strict percentages for judging each aspect...

#15 Colaman

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Posted 11 January 2011 - 03:32 AM

Hey Instant Loser,

outbreak was my favourite map. I don't know why there is a 12 point difference between your map and the first place. Traverse looks fine and nearly finished, okay but your map had some really really cool ideas and is way bigger.

And @all:
The feedback i gave... do the mappers receive it, too?


I think my personal order would be: 1. Outbreak 2. Traverse 3. Quarry

#16 braddollar

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Posted 11 January 2011 - 03:51 AM

 Colaman, on 11 January 2011 - 03:32 AM, said:


And @all:
The feedback i gave... do the mappers receive it, too?


Andy has said he'll be giving us the feedback and what not.

Congrats to Traverse and Outbreak.

#17 Instant Loser

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Posted 11 January 2011 - 02:34 PM

Congratulations to labs, prison, and everyone else as well.

#18 Quenquent

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Posted 11 January 2011 - 02:50 PM

Congratulations to evryone who submit their map and to the testers for some epic round ;)

#19 BMT

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Posted 11 January 2011 - 05:30 PM

Well done to all of the mappers, some great potential lurks within! Here's hoping the community has the patience to wait until they're tweaked for public release, should be fun!

#20 Reaper

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Posted 11 January 2011 - 08:26 PM

I think its safe to say that my strategy of planning out several versions of a level over a months time and then beginning to actually make most of it within the last 5 days is a failure strategy.





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