GM_brush no longer working
#1
Posted 13 November 2010 - 03:54 AM
#2
Posted 13 November 2010 - 07:11 AM
Jgoodroad, on 13 November 2010 - 03:54 AM, said:
#3
Posted 13 November 2010 - 10:24 AM
What properties are you using?
#4
Posted 13 November 2010 - 06:11 PM
#5
Posted 13 November 2010 - 09:05 PM
Jgoodroad, on 13 November 2010 - 06:11 PM, said:
My issues:
- shadows pass through the brush
- gibs (and possibly enitites) pass through it
#6
Posted 14 November 2010 - 11:10 AM
- Use GM Render Settings: Yes
- GM Render Mode: Don't Render
#7
Posted 14 November 2010 - 01:13 PM
#8
Posted 14 November 2010 - 10:41 PM
Psy, on 14 November 2010 - 11:10 AM, said:
- Use GM Render Settings: Yes
- GM Render Mode: Don't Render
#9
Posted 15 November 2010 - 01:13 AM
afaik, there's no real reliable way to prevent physics objects such as gibs and ragdolls from going through dynamic brushes. At the very least, objects like grenades shouldn't pass through them if you set the properties right.
#10
Posted 15 November 2010 - 01:46 AM
#11
Posted 15 November 2010 - 01:55 AM
IIRC invisible/nodraw also casts shadows, so you don't need to use blocklight if you don't have to
#12
Posted 15 November 2010 - 05:30 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users