Abilities?
#1
Posted 09 July 2010 - 05:14 PM
#2
Posted 09 July 2010 - 05:33 PM
#3
Posted 09 July 2010 - 07:39 PM
#4
Posted 09 July 2010 - 08:07 PM
Firespray, on 09 July 2010 - 05:14 PM, said:
http://www.moddb.com...review#imagebox
#5
#6
Posted 09 July 2010 - 09:09 PM
Now all we need is some flying lawnmower abilities.
#8
Posted 10 July 2010 - 07:43 AM
#10
Posted 10 July 2010 - 07:49 AM
offe, on 10 July 2010 - 07:43 AM, said:
If anything like this were to happen, it'd be at most a slight hinderance; I don't know about you but headcrabs have hardly been my greatest fear in the HL universe. Perhaps you could willingly sacrifice a group of combine soldiers to make the nade-weilding suicidal crazies that we see. Headcrabs on their own? Not going to really effect much.
#11
Posted 10 July 2010 - 07:51 AM
Halsh, on 10 July 2010 - 07:49 AM, said:
that's true, but have you ever tryed a black headcrap dameging you down to 1 hp and then get jumped by a fast headcrap ? not fun i like the idea of turning the combines into zombines though, even though most likely it just wouldn't work in game
#12
Posted 10 July 2010 - 07:55 AM
Halsh, on 10 July 2010 - 07:49 AM, said:
What if the headcraps worked like the jockey from Left 4 dead 2, Just milder.
Like they jump onto a players head and pulls them in the opposite direction of the group, but the infected player walks the speed of a zombie (that way it's better balanced)
#13
Posted 10 July 2010 - 08:26 AM
#14
Posted 10 July 2010 - 09:49 AM
It's supposed to be like the mortar ontop of that museum from when you meet up with Barney towards the end of HL2
I suppose this would be like your mortar you already put in except this one requires line of sight. So they can't, for instance shoot over a building unless there's a hole in it and can see over there.
#16
Posted 10 July 2010 - 01:20 PM
Lord_of_Sausage, on 10 July 2010 - 01:11 PM, said:
#17
Posted 10 July 2010 - 09:57 PM
#19
Posted 11 July 2010 - 06:15 PM
#20
Posted 11 July 2010 - 09:04 PM
EDIT: My "elaborate" comment is in response to Twitwi's idea that the headcrabs should behave like L4D's jockeys. CCCPkiller's suggestion on having multiple headcrab "ammo" types is clever and would be a very fun addition.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users