Abilities?
#21
Posted 12 July 2010 - 06:07 AM
#22
Posted 15 July 2010 - 10:46 PM
#23
Posted 16 July 2010 - 06:48 AM
Pattom, on 15 July 2010 - 10:46 PM, said:
i actualy like that idea, maybe give him a damg boost and a new gun ?
#24
Posted 16 July 2010 - 07:11 AM
#25
Posted 16 July 2010 - 10:42 PM
Halsh, on 16 July 2010 - 07:11 AM, said:
Fair enough. I wasn't thinking that an upgraded unit would be powerful enough you'd miss it when it dies, or that it would be specialized enough that you'd want to keep it alive over others; it just seemed clever that if one of the your units is lucky enough to survive a couple of fights, it might get a slight boost to its mobility somehow. That way, you've got a new option when launching an ambush, but it's not enough to change the tide of battle or increase that one unit's value over others'.
#26
Posted 17 July 2010 - 05:00 AM
Headcrab Sheller
Suppression Device/Mortar
Snipers
Or, on normal maps, the Overwatch could just place Snipers and APCs and Turrets as easily as placing troops. Maybe as bonus points for killing a rebel, which would add up until the Overwatch could "afford" special items.
/randombrainstormideasend
#27
Posted 17 July 2010 - 11:41 PM
i also like the idea of specilized units like medics
#28
Posted 18 July 2010 - 07:48 AM
LtAttack, on 17 July 2010 - 11:41 PM, said:
i also like the idea of specilized units like medics
Thing is, YOU are the commander for the Overwatch, should you die you lose (Type kill into console to see what I mean, if you have access). I don't think over-complicating the Overwatch side with more soldier types than letters in the english alphabet will help any; it'll just confuse the new players and the majority of them avoided by the more experienced. As it is, there're 2 main soldiers you can create: SMGs and Shotguns. SMGs cover the need for long-distance warfare and to make the resistance seek cover to shoot back. The Shotguns act as close-combat support for the SMGs, or if in enough numbers to just Zerg the enemy position and hope they don't have explosives. The only types of soldiers I can see being added really are a medic unit, perhaps an elite unit (there would only be 1-2 spawned, they're brutal) and either a specific unit with nades, or they all have nades. Unless the unit has a very specific role to play within the game world that isn't going to stamp on the foot of another soldier type, it's just going to be a waste of time adding.
#29
Posted 18 July 2010 - 12:57 PM
The balance would come from only having up 2 heroes on the battlefield at a time and that once they're dead the OW can't spawn them until the match is over.
#30
Posted 18 July 2010 - 02:05 PM
because I saw that when it is revived, we have 100 life points (and somebody can abuse it)
#31
Posted 23 July 2010 - 09:32 PM
#32
Posted 26 July 2010 - 11:13 PM
EDIT: I want to go back and clarify that I emphatically think adding AR2-wielding elites is a good idea, but that there should be a large penalty on spawning new units after them. It should be a choice between sending multiple squads after the rebels, and sending one group of elites and hoping they manage to take out several rebels before being overwhelmed.
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