Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

* * - - - 3 votes

[owc_quarry] Quarry


165 replies to this topic

#121 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 11 December 2010 - 07:50 AM

View PostJgoodroad, on 11 December 2010 - 02:36 AM, said:

well, I seem to be on the right track to fixing my portal flow problems, and whilst I was at it I...
Share? (Not that i'm having problems. Just something handy to know for the future in case i do.)

View PostJgoodroad, on 11 December 2010 - 02:36 AM, said:

- AR2 added to armory
REMOVE IT. NOW

#122 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 11 December 2010 - 02:04 PM

portal flow still getting stuck at the 0...1...2 mark, If only I knew what it was trying to do.

why remove the ar2? they worked in outbreak.

#123 The Joker

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 363 posts

Posted 11 December 2010 - 02:55 PM

View PostJgoodroad, on 11 December 2010 - 02:04 PM, said:

portal flow still getting stuck at the 0...1...2 mark, If only I knew what it was trying to do.

why remove the ar2? they worked in outbreak.

The AR2 is bad. Very bad. Resistance should NOT be able to use it, at least right now. I doubt it worked in Outbreak, that will be a flaw for it later. Keep the standard OW Rebel weapons.

#124 Instant Loser

    CC Contributor for OW

  • Community Contributors
  • PipPipPip
  • 101 posts

Posted 11 December 2010 - 04:13 PM

I really don't know what you're talking about. The AR2 works fine in my map. The ammo model is messed up in hammer, but that's it. Is there something I'm missing?

EDIT: Or are you saying that it won't work in the future? Or that it just looks like it's working but really doesn't?

#125 The Joker

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 363 posts

Posted 11 December 2010 - 04:50 PM

View PostInstant Loser, on 11 December 2010 - 04:13 PM, said:

I really don't know what you're talking about. The AR2 works fine in my map. The ammo model is messed up in hammer, but that's it. Is there something I'm missing?

EDIT: Or are you saying that it won't work in the future? Or that it just looks like it's working but really doesn't?

I don't know how to say it... Unbalanced I guess? Its deadly accurate, and has quite a bit of firepower. MAYBE if you were to limit the amount of ammo available it could work, but with the circumstances of Overwatch right now, its too much.

#126 Instant Loser

    CC Contributor for OW

  • Community Contributors
  • PipPipPip
  • 101 posts

Posted 11 December 2010 - 04:56 PM

Is it any different than standard HL2 or HL2DM? Seems OK to me... under the right circumstances.
I mean, is it more powerful than the crossbow or the rocket launcher?

#127 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 11 December 2010 - 05:08 PM

I compiled on fast, AR2 works ingame

#128 Instant Loser

    CC Contributor for OW

  • Community Contributors
  • PipPipPip
  • 101 posts

Posted 11 December 2010 - 10:11 PM

For me at least, it freezes on 1...2... or near there and unfreezes 5 minutes later when it finishes. I'd check task manager to see if vvis or vrad is using a bunch of CPU power. If it is, it's still working. Also use the cordon tool for fast test compiles, especially for lighting tweaks. Func_details everywhere. You probably already know all this.

#129 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 11 December 2010 - 10:16 PM

Quote

I compiled on fast, AR2 works ingame
I know. That's the reason i wanted you to remove it :p
I was hoping it would be another feature to seperate mine from the rest. I guess everyone is thinking along the same lines.

Also, on fast? You must be having some serious problems. I can compile on normal in 10 secs. The only problem i've had is when i tried out a full HDR compile. It got stuck building visleafs i think...oh well, nothing time can't fix. ;)

#130 The Joker

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 363 posts

Posted 11 December 2010 - 11:29 PM

View PostWAXT, on 11 December 2010 - 10:16 PM, said:

I know. That's the reason i wanted you to remove it :p
I was hoping it would be another feature to seperate mine from the rest. I guess everyone is thinking along the same lines.

Also, on fast? You must be having some serious problems. I can compile on normal in 10 secs. The only problem i've had is when i tried out a full HDR compile. It got stuck building visleafs i think...oh well, nothing time can't fix. ;)

Are you guys really using the AR2? That's terrible. and WAXT, you aren't really any different from Outbreak and Quarry lolz :p So sneaky like!

#131 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 12 December 2010 - 01:45 AM

I have always planned on using the AR2... I didn't think it was really anything special...

And I have left my compile running for over 24 hours with no change... and when I close down hammer? vvis still runs... so I have to restart my computer.

#132 Reaper

    CC Contributor for OW

  • Community Contributors
  • PipPip
  • 50 posts

Posted 12 December 2010 - 03:06 AM

sooo.... I'm not the only one finishin' up still?

yeah for procratinators!!!

#133 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 12 December 2010 - 05:57 AM

View PostThe Joker, on 11 December 2010 - 11:29 PM, said:

Are you guys really using the AR2? That's terrible. and WAXT, you aren't really any different from Outbreak and Quarry lolz :p So sneaky like!
We'll see Joker. We'll see...

Quote

and when I close down hammer? vvis still runs... so I have to restart my computer.
dude, ALT-CTRL-DEL and then end task.

#134 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 12 December 2010 - 12:17 PM

I got all the way to 0...1...2...3!

but I don't know If I can enter or not... tis the 11 hour.

#135 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 12 December 2010 - 07:31 PM

View PostJgoodroad, on 12 December 2010 - 12:17 PM, said:

I got all the way to 0...1...2...3!

but I don't know If I can enter or not... tis the 11 hour.
11:30 to be exact. :harhar:

this is on normal compile right? do we need to do a full HDR compile before submitting?

#136 The Joker

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 363 posts

Posted 12 December 2010 - 08:56 PM

View PostWAXT, on 12 December 2010 - 07:31 PM, said:

11:30 to be exact. :harhar:

this is on normal compile right? do we need to do a full HDR compile before submitting?

No. I believe you don't even need to it to be a VVIS normal compile, though your final map version for the contest would suffer performance and lightning wise.

#137 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 12 December 2010 - 10:43 PM

View PostThe Joker, on 12 December 2010 - 08:56 PM, said:

No. I believe you don't even need to it to be a VVIS normal compile, though your final map version for the contest would suffer performance and lightning wise.
On the contrary, i've just heard word that the maps should be HDR compiled. Not sure on the specifics --food for thought?

#138 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 12 December 2010 - 11:17 PM

HDR, check!

#139 Jgoodroad

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 294 posts

Posted 13 December 2010 - 07:19 PM

well, that's it, out of time, can't submit game over.

guess I'll have better luck next contest... damn portal flow.

#140 Kil

    Designer

  • Members
  • Pip
  • 28 posts

Posted 13 December 2010 - 07:56 PM

Jgoodroad, instead of the BSP, send us the VMF and we'll sort it out. So send the vmf along with all the other assets (overview files, mapinfo file, custom textures/sounds if any etc etc).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users