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THE ORIGINAL POST HAS BEEN EDITED FOR QUOTATION ERROR.
This is the dev blog for the map I am designing called ow_quarry, it takes place in a quarry/combine mining facility.
I have been wanting to make a map set in a quarry, and I will post a few pics after I finish fleshing out the layout. I will implement major gameplay once I am allowed to work with the OW entity's... but a few things I plan to have.
-preset enemies (enemies that are default to the map and are already positioned when the map starts, I.E. outpost guards)
- multiple paths
- a two-three stage map, by stage I mean after the rebels reach a point, all spawns and traps that were active in stage 1 will be disabled allowing for the rebels to regroup and take a breather... so the map will be longer then normal but I hope giving the players a break between stages (, resupply, ect) will balance this.
STORY: your squad is sent into an old Quarry that the combine are using as a means of extracting and refining minerals from the earth's crust, The base produces combine metal to half the western seaboard and their work needs to be stopped... for good