[owc_quarry] Quarry
#141
Posted 13 December 2010 - 07:57 PM
now for a short eulogy, by owc_quarry's closets living relative... me.
I still remember the day I first compiled my map... it was such a happy day, the measurements I had estimated for the displacement width were perfect. and the slanted rooftops were beautiful in the pale orange of the light_environment. I watched Quarry grow into a young map, and although we sometimes quarreled I could never stay mad a it. I am reminded of the day I built it's first trap ( http://www.youtube.c...h?v=LFtNwxhSMKk ) the props were so enthusiastic as they flung themselves towards the player. I will... *sniff* always have a place in my heart for quarry.
thank you
#142
Posted 13 December 2010 - 08:35 PM
#143
Posted 13 December 2010 - 08:42 PM
#144
Posted 13 December 2010 - 09:00 PM
#145
Posted 13 December 2010 - 09:04 PM
Kilrageous, on 13 December 2010 - 07:56 PM, said:
damn it.
I don't know if it's too late, but I will send it in anyways.
#146
Posted 14 December 2010 - 01:18 PM
#147
Posted 14 December 2010 - 06:00 PM
I didn't know it wouldn't make it!
I guess you and I are the only ones that ever really saw it...
God Speed, Jgoodroad, God Speed!
Someday we'll fix it...
Edit: I didn't realise that Kill offered to fix it! Woot!
#148
Posted 16 December 2010 - 11:00 AM
#149
Posted 16 December 2010 - 01:35 PM
#150
Posted 16 December 2010 - 05:34 PM
#154
Posted 17 December 2010 - 10:30 PM
Oh and also, you might be a "LEET HAXOR", but I am a "LEET MAPPER" and managed to fix a good map. Also, I'm working on that spooky house I was talking about with you , Dancing! Woot!
pm me, Jgoodroad, when you want me to host a server for us to play on.
#155
Posted 17 December 2010 - 11:49 PM
#156
Posted 18 December 2010 - 12:26 PM
#157
Posted 11 January 2011 - 03:40 AM
Try to fix the shotgun boxes and the possibility to exploit with jumping on specific crates or whatever to get out of the map.
Scale the combine elites or make them weaker or whatever.
Fix the minimap and the animation of the combine when he use the placed gun.
But all in all: nice map!
#158
Posted 20 January 2011 - 11:50 PM
{Z} = Redesign the layout so that movement through the map feels more natural. Players shouldn't have to spend too much time finding out where they have to go!
{G} = The quarry environment was interesting and unique to play in and featured a few new types of enemy encounters but the map didn't have much appeal past that with long routes and simple waiting objectives.
{Z} = Needs major optimisation work. Rebels are able to skip a large proportion of the map by jumping up on to a certain section of the background cubes.
{G} = Looks already great. I like the setting. Reminds me of something from Team Fortress 2.
{Z} =
{G} = playing through by myself this map seemed to be slightly confusing on where to go and what to do. I kept getting confused on what was a spawn closet and what was just a room I could run through. I didn't really like the fact that it took a section from mw2
{Z} = This map needs to be optimized, This was one of the only maps I had poor fps on. I felt like a little signage could go a long way into helping players find their way around the map.
{G} = quarry seems to be a solid map. While playing overwatch I could easily surround the rebels on the first objectives. It's a kind of deadly trap. The spawns are a bit strange. You have a kind of starting units but the spawns give you only 1 combine. The part with the elite combines is too hard. It was nice to see how the combines use the placement gun and ventilator trap is a nice idea, too. All in all, fun to play but need some more spice.
{Z} = fix the exploit to jump out of the map, change the way combines spawn, fix shotgun boxes and minimap (but these problems had many maps), balance the part with the elite combines
{G} = I enjoyed playing the level because it feels so different and unique but still in the half life 2 universe, the layout would have been perfect but I wasn't always sure where to go exactly to get to the next objective. after I did figure it out I fell in love with the map. But that first time stuck with me and I remember feeling very annoyed. A fine map. Nice large fan trap that sprays all the junk. Could use variety in the objectives but your not alone.
{Z} = This map would be better if it had a clear way of showing where to go as not to confuse newcomers
{G} = Much fun that I believe...With the jumpable blocks the players has got more chance to win without much fight, but is unbalanced for the OW, another thing: the new traps are soo good, and it will be a very good map I believe..
{Z} = create some invisible walls, and custom music, more balance....
{G} = It was a overall fun map but with major major bugs and flaws that cant be overlooked. Most of thease bugs were that you could skip most of the map by climbing over stuff. Others included displacement errors or glitches that allow holes in the floor. The layout was very confusing, very confusing.
{Z} = Use Playerclips to fix exploits and redo some displacements.
{G} =
{Z} = Your map is full of exploit ! It's easy to rech the end without do an objective. Soldiers are spawned when the round start, fix this.
{G} = Overwall the map was relatively enjoyable, but the problems really took away from the experience. You could skip huge chunks of the maps by climbing stuff, and there were problems with the displacements that left some holes laying around for no reason. The layout was extremely confusing. It seemed relatively balanced, but being able to skip over things made it so that it was not really balanced.
{Z} = Block off the areas that people can use to skip ahead, and fix the displacements. Do something with this big white blocks that don't seem to make much sense.
sooo... a few things I learned from this experience.
1. playtesting is about as important as I thought it was... what is really sad is that I never got a chance to play this map on a full server.
2. apparently quarry maps are off limits as any setting for a video game, because MW2 did it first(quote "I didn't really like the fact that it took a section from mw2". I didn't even know MW2 HAD a quarry map.
anyways as for the future of this map, it is dead.
HOWEVER.
I will be remaking it, from scratch.
#160
Posted 21 January 2011 - 02:19 AM
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