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Intruder Alert!



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Spotlight: Designing Sounds for IA!

Posted by bnuh, in Spotlights 17 February 2012 - * * * * * · 3919 views
Development, Audio, Sound
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One of our primary goals is to create a unique world for Intruder Alert!, a world which will come to life in the many official and community-made levels built specifically for IA!. Sounds (whether...


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Spotlight: Designing Art for IA!'s First Environment (Part Two)

Posted by Kitto, in Spotlights 03 February 2012 - * * * * * · 5450 views
Development, Art
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Two weeks have gone by since our first blog post on the subject of IA!'s art, and we've been making tons of progress since. As a followup to last month's entry, I'll...


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Spotlight: Designing Art for IA!'s First Environment

Posted by AndY, in Spotlights 20 January 2012 - * * * * * · 4812 views
Development, Art
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Since IA!'s conception, we've spent the majority of our time learning a brand new engine (UE3), implementing some of the core aspects of the game (e.g. OP...


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Introducing: Spotlights!

Posted by AndY, in Spotlights 20 January 2012 - * * * * * · 1955 views

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As we've mentioned time and time again, we are huge fans of open development: the practice where we give you, our community, access to our projects as we develop them (in the form of information, media and even...





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