One of our primary goals is to create a unique world for Intruder Alert!, a world which will come to life in the many official and community-made levels built specifically for IA!. Sounds (whether...
Two weeks have gone by since our first blog post on the subject of IA!'s art, and we've been making tons of progress since. As a followup to last month's entry, I'll...
Since IA!'s conception, we've spent the majority of our time learning a brand new engine (UE3), implementing some of the core aspects of the game (e.g. OP...
Posted by AndY,
in
Spotlights
20 January 2012 -
·
1955 views
As we've mentioned time and time again, we are huge fans of open development: the practice where we give you, our community, access to our projects as we develop them (in the form of information, media and even...