Two weeks have gone by since our first blog post on the subject of IA!'s art, and we've been making tons of progress since. As a followup to last month's entry, I'll...
Since IA!'s conception, we've spent the majority of our time learning a brand new engine (UE3), implementing some of the core aspects of the game (e.g. OP...
Posted by AndY,
in
Spotlights
20 January 2012 -
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As we've mentioned time and time again, we are huge fans of open development: the practice where we give you, our community, access to our projects as we develop them (in the form of information, media and even...