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	<title>Intruder Alert!</title>
	<link><![CDATA[http://community.redmatter.ca/index.php?app=blog&module=showblog&blogid=4]]></link>
	<description>Intruder Alert! Syndication</description>
	<pubDate>Wed, 22 Feb 2012 04:45:28 +0000</pubDate>
	<webMaster>community@redmatter.ca (rM Community)</webMaster>
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	<ttl>60</ttl>
	<item>
		<title>Spotlight: Designing Sounds for IA!</title>
		<link>http://community.redmatter.ca/blog/4/entry-18-spotlight-designing-sounds-for-ia/</link>
		<category></category>
		<description><![CDATA[<div style="text-align:center;"><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/mtn_interior_03_spotlight.jpg' alt='Posted Image' class='bbc_img' /></span></div><br />
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One of our primary goals is to create a unique world for <strong class='bbc'>Intruder Alert!</strong>, a world which will come to life in the many official and community-made levels built specifically for <strong class='bbc'>IA!</strong>. Sounds (whether...]]></description>
		<pubDate>Fri, 17 Feb 2012 19:38:00 +0000</pubDate>
		<guid>http://community.redmatter.ca/blog/4/entry-18-spotlight-designing-sounds-for-ia/</guid>
	</item>
	<item>
		<title><![CDATA[Spotlight: Designing Art for IA!'s First Environment (Part Two)]]></title>
		<link>http://community.redmatter.ca/blog/4/entry-17-spotlight-designing-art-for-ias-first-environment-part-two/</link>
		<category></category>
		<description><![CDATA[<div style="text-align:center;"><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/mtn_interior_03_spotlight.jpg' alt='Posted Image' class='bbc_img' /></span></div><br />
<br />
Two weeks have gone by since our <a href='http://community.redmatter.ca/index.php?app=blog&showentry=16' class="bbc_url">first blog post</a> on the subject of <strong class='bbc'>IA!</strong>'s art, and we've been making tons of progress since. As a followup to last month's entry, I'll...]]></description>
		<pubDate>Fri, 03 Feb 2012 22:57:00 +0000</pubDate>
		<guid>http://community.redmatter.ca/blog/4/entry-17-spotlight-designing-art-for-ias-first-environment-part-two/</guid>
	</item>
	<item>
		<title><![CDATA[Spotlight: Designing Art for IA!'s First Environment]]></title>
		<link>http://community.redmatter.ca/blog/4/entry-16-spotlight-designing-art-for-ias-first-environment/</link>
		<category></category>
		<description><![CDATA[<div style="text-align:center;"><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/mtn_interior_03_spotlight.jpg' alt='Posted Image' class='bbc_img' /></span></div><br />
<br />
Since <strong class='bbc'>IA!</strong>'s conception, we've spent the majority of our time learning a brand new engine (<a href='http://unrealengine.com' class='bbc_url' title='External link' rel='nofollow external'>UE3</a>), implementing some of the core aspects of the game (e.g. OP...]]></description>
		<pubDate>Fri, 20 Jan 2012 19:38:00 +0000</pubDate>
		<guid>http://community.redmatter.ca/blog/4/entry-16-spotlight-designing-art-for-ias-first-environment/</guid>
	</item>
	<item>
		<title>Introducing: Spotlights!</title>
		<link>http://community.redmatter.ca/blog/4/entry-15-introducing-spotlights/</link>
		<category></category>
		<description><![CDATA[<div style="text-align:center;"><span rel='lightbox'><img src='http://redmatter.ca/media/misc/news/mtn_interior_03_spotlight.jpg' alt='Posted Image' class='bbc_img' /></span></div><br />
<br />
As we've mentioned time and time again, we are huge fans of open development: the practice where we give you, our community, access to our projects as we develop them (in the form of information, media and even...]]></description>
		<pubDate>Fri, 20 Jan 2012 15:07:00 +0000</pubDate>
		<guid>http://community.redmatter.ca/blog/4/entry-15-introducing-spotlights/</guid>
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