

A Big Suggestion Thread For Small Suggests
#1
Posted 02 July 2010 - 09:24 PM
I will start.
You can click on one of the combine soldier and fps control him until you switch back to bird view or he die.
Sound bad?
#2
Posted 02 July 2010 - 10:07 PM
Eric Fong, on 02 July 2010 - 09:24 PM, said:
I will start.
You can click on one of the combine soldier and fps control him until you switch back to bird view or he die.
Sound bad?
Hey Eric,
We've considered that. Overwatch offers pretty fast-paced gameplay. In other words, a single Combine soldier won't survive long enough for you to have time to take control and do some damage to the opposite team.
#3
Posted 02 July 2010 - 11:22 PM
Will the RTS player have any kind of FoW/information denial? Information is vital in RTS games, and allowing the FPS players to, perhaps to a great detriment to themselves in some way, deny the RTS player information could add a little extra depth.
e.g. The RTS players blow up a communications center, having to take a detour from the original route, but denying the RTS player certain abilities/information on the players in areas where there's a communications blackout. Sure, that'd require there to be a trigger in the map to cause this to happen, but that was the first thing I could think of.
#4
Posted 03 July 2010 - 01:09 AM
Halsh, on 02 July 2010 - 11:22 PM, said:
Will the RTS player have any kind of FoW/information denial? Information is vital in RTS games, and allowing the FPS players to, perhaps to a great detriment to themselves in some way, deny the RTS player information could add a little extra depth.
e.g. The RTS players blow up a communications center, having to take a detour from the original route, but denying the RTS player certain abilities/information on the players in areas where there's a communications blackout. Sure, that'd require there to be a trigger in the map to cause this to happen, but that was the first thing I could think of.
Sticking to the HL2 universe, we've thought of Combine scanners as a means for the RTS player to be able to "see" in certain areas. He could send a few of them out on patrol, they'd report any rebel forces in the area, and the rebels would be able to shoot them down, "blinding" the RTS player. Just a thought. :)
#5
Posted 03 July 2010 - 01:28 AM

I remember seeing in one of the screens something about hacking a terminal: was that just objective based hacking, e.g. go here, hack this, get candy, or was it an optional objective for the FPS gamers to hamper the RTS player in some manner? It looks like it could be both, so I'm throwing it out there that there be some way for the FPS players to obtain information on the RTS player: it's not fair one side has effectively unlimited information gathering impunity; if there's any for of research, it could reveal what's being researched or randomly display certain stuff thats been unlocked. Just throwing it out

#6
Posted 03 July 2010 - 04:10 AM
Well, just a simple suggestion for perhaps an ability. Late in HL2 there were scanners synths that took pictures, but they could drop hopper mines. I was perhaps thinking of a mass amount of them fly by and drop hopper mines over an area so it would be harder to pass.
#7
Posted 03 July 2010 - 04:57 AM
Eric Fong, on 02 July 2010 - 09:24 PM, said:
Should be a special ability that can't be used often.
It should be a pre set soldier, not just click one and BAM, you're in.
Something more like when you're able to use it, press a button BESIDE the spawn button and you will have the ability to control it, but not be necessary.
Also, elites only.
#8
Posted 03 July 2010 - 08:15 AM
Tucker, on 03 July 2010 - 04:57 AM, said:
It should be a pre set soldier, not just click one and BAM, you're in.
Something more like when you're able to use it, press a button BESIDE the spawn button and you will have the ability to control it, but not be necessary.
Also, elites only.
anyway, my suggestion:
A special gamemode where there are two parties (rebel vs combine, both in rts) and that they both have other teammembers that can join in fps and work along the npc's
#9
Posted 03 July 2010 - 09:37 AM
I found another game using STG, TPS and FPS at same time.
http://www.youtube.c...h?v=iB0ulpSthCU
#10
Posted 03 July 2010 - 10:15 AM
Firespray, on 03 July 2010 - 04:10 AM, said:
Well, just a simple suggestion for perhaps an ability. Late in HL2 there were scanners synths that took pictures, but they could drop hopper mines. I was perhaps thinking of a mass amount of them fly by and drop hopper mines over an area so it would be harder to pass.
#11
Posted 03 July 2010 - 10:39 AM
Firespray, on 03 July 2010 - 04:10 AM, said:
Well, just a simple suggestion for perhaps an ability. Late in HL2 there were scanners synths that took pictures, but they could drop hopper mines. I was perhaps thinking of a mass amount of them fly by and drop hopper mines over an area so it would be harder to pass.
Definitely would look cool as well as making the players panic a bit if the drop was timed well, good idea indeed.
#12
Posted 03 July 2010 - 10:45 AM
#13
Posted 03 July 2010 - 12:05 PM
Assuming there's a resource-based model for ability usage and unit spawning, the things like carpet bombing an area would require more resources than say, a 4 squad of fodder soldiers spawning in plain view. Also, good map making will make or break this mod I feel: if there're abilities like carpet bombing and there's no viable means to hide or escape it through player skill then it's just a glorified "I WIN" button.
#14
Posted 03 July 2010 - 02:21 PM
#15
Posted 03 July 2010 - 11:55 PM
AndY, on 03 July 2010 - 01:09 AM, said:

I think the scanners would work perfectly as a scout of sorts, Basically i'm assuming that the RTS player will have line of sight/fog of war type effects going on. They would not have to be first person I don't think, just fly one into a room prior to sending your units in to see whats in there kind of deal.
#16
Posted 04 July 2010 - 12:13 AM
#17
Posted 04 July 2010 - 12:50 AM
I'd imagine, during action like we'll see in Overwatch, they'd be dispatched by the ton and work mainly above the rooftops, with a few units going down in close to look into buildings or such. In terms of gameplay I think they should be built by the squad load (5 or 6 at a time or so), and you just ordering them into a general area, instead of a move icon you'd have a move area, the default move area would give them a large area to work in and they'd work at a high altitude as well, with actions to go closer to the ground to give you the capability to look into buildings by the windows. (We never see them go inside buildings, and actually playing as one in MP it proved very hard to get inside buildings, let alone move around inside them freely) They would also be cheap to make, possibly even the cheapest.
At their default high altitude you can't see into buildings but, they are very hard to shoot at, or see in the first place (no one ever looks up unless they've been threatened from above recently), ordering them down to ground level makes them an easy target, but gives you intel you wouldn't have otherwise.
Not to mention other intel devices like cameras and lord knows what the Combine have up in orbit. (A multi-universal race that can't travel through space? Hah)
I'm almost against using FoW in general, unless it is something caused by the anti-citizens themselves. (take out cameras etc)
#18
Posted 04 July 2010 - 01:24 AM
#19
Posted 04 July 2010 - 01:44 AM
I don't think there should ever be a black area though, have it be based on last intel, say one Rebel broke into a building and destroyed the cameras, you would know that 'x' seconds ago 1 Rebel with 'x' equipment entered the building, but you wouldn't know if anyone else entered it since then, or even if anyone was in it until you got scanners into the area. You wouldn't even know if they erected a barricade or something if they cleared the streets, just a grey'd out view of the area as it was last known.
#20
Posted 04 July 2010 - 01:53 AM
With regards to the Overwatch already having map view, that'd be up to the mapper to pre-place them I believe. And there wouldn't be a "black" area, you'd be able to see the terrain and such, but you wouldn't be able to see movement, either player or props, within this area until you have something come along and check.
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