

A Big Suggestion Thread For Small Suggests
#21
Posted 04 July 2010 - 01:58 AM
Also that is what I was intending, grey out the areas over which intel is old, including props and enemy forces. (Not sure if possible @ props, an icon could be used for forces though)
#22
Posted 04 July 2010 - 02:21 AM
Also, maybe limiting the items that can be carried by rebels at a single time would encourage teamplay. For example, there might be a weight limit so a single player can't carry an RPG, an AR2, a revolver, a crossbow, grenades, SLAMs, AND a shotgun all at the same time. Players would be forced to partially specialize. Two players might carry an RPG to take down heavily armored enemies while the others carry more standard weaponry. This would also allow the Combine player to "snipe" off vital rebel players and force the rebels to retrieve the fallen player's weapon or item.
#23
Posted 04 July 2010 - 02:37 AM
Make them choose on what they're going to take into battle, an RPG launcher with 2 rockets and one already loaded or an RPG with 1 rocket, one loaded, as well as a pistol with a few mags? SMG with 3 mags and 2 grenade launches, or 2 mags and 3 grenade launches?
#24
Posted 04 July 2010 - 03:45 AM
1) A suggestion, in order to defend objectives like terminals and things like that, if not already considered by the Overwatch team, can the RTS player spawn Sentry turrets, Hopper mines and Roller mines where ever wants? Because surely in some levels, with the absence of the Gravity Gun, these NPCs would be extremely difficult to avoid/defeat.
TL;DR: There needs to be a way of regulating how many gravity gun-fighting NPCs the Overwatch player can spawn.
2) Hunter Choppers (if used in the mod) should have the ability to drop the massive number of mines like in HL2 and Episode 2 when they reach low health. It'd probably lag many PCs to death especially in a multiplayer game, but it'd look amazing and play brilliantly, especially in an urban environment with Rebels running into buildings and mines flying through skylights towards them.
#25
Posted 05 July 2010 - 02:51 AM
Something like threat level of building is cool.
No threat: white round around the house
Low threat(1-5 person): Yellow round
Medium threat(6 to 10 person): Orange round
High threat(11 to 20 person): Red round
Extrema threat(maximum person count that build can hold): Dark round
And you could launch a headcrab shell into a build to lower a threat level.(Person would infest into slower zombie or killed via shall impact)
If the building is infested, there should be a small bio-hazard icon beside the building, the person inside building will decreasing until infested effect wear off.(zombie and headcrab killed)
Combine soldier could occupy the building when there is no threat, turning them into combine building. (some company of heroes idea i like to have in half-life 2 wars mod.)
#26
Posted 05 July 2010 - 03:06 AM
#27
Posted 05 July 2010 - 03:08 AM
#28
Posted 07 July 2010 - 02:56 PM
#29
Posted 07 July 2010 - 10:14 PM

#30
Posted 08 July 2010 - 09:59 AM
CCCPkiller, on 07 July 2010 - 10:14 PM, said:

#31
Posted 08 July 2010 - 11:22 AM
#32
Posted 11 July 2010 - 04:57 AM
#34
Posted 11 July 2010 - 05:57 PM
#35
Posted 12 July 2010 - 09:17 AM
Mac Monkey, on 11 July 2010 - 05:57 PM, said:
lol these days i find the idea of being able to see my own legs to be a strange and foreign concept.
I remember playing.. one of the Halo games at a party a few months back (I don't own a console, BOO CONSOLES ahem, moving on) and looking down to check the level below me for enemies and being rather disturbed by seeing my own legs. I thought somebody was right virtually on top of me, right behind me, and looked all over for them until a friend informed of me my mistake hah.
#36
Posted 12 July 2010 - 09:46 AM
#38
Posted 13 July 2010 - 03:00 PM
#39
Posted 13 July 2010 - 10:51 PM
CCCPkiller, on 12 July 2010 - 09:46 AM, said:
#40
Posted 14 July 2010 - 07:26 AM
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