#61
Posted 22 April 2011 - 02:05 PM
You do have an optimised map? As that was one reason why my map couldn't compile.
#62
Posted 22 April 2011 - 02:52 PM
rickinator9, on 22 April 2011 - 02:05 PM, said:
You do have an optimised map? As that was one reason why my map couldn't compile.
Yeah, it's optimized, my computer just doesn't like normal compiling. It takes around two minutes for normal compile.
And all the files are ready for SVN except the maphtml thing. I have no idea how to make that.
#63
Posted 22 April 2011 - 11:47 PM
Coppermantis, on 22 April 2011 - 12:07 PM, said:
Well, it looks like yet again It won't be in dev. Sorry about that guys, my computer just wouldn't compile the map on normal settings, and the VBCT didn't help either. I talked with AndY and he said if I sent him the vmf he'd have one of the mappers take a look at it and see how badly I failed at optimization, or if it's just my computer.
#64
Posted 03 May 2011 - 03:28 PM
Coppermantis, on 22 April 2011 - 11:47 PM, said:
#65
Posted 03 May 2011 - 06:53 PM
rickinator9, on 03 May 2011 - 03:28 PM, said:
Actually, AndY said he'd add it if I included a text file with what I want it to say. All that's really left is the compile thing, which has apparently been taken care of. But I'm not sure, so I'm gonna give it another go at normal compile.
#66
Posted 04 May 2011 - 12:12 PM
Coppermantis, on 03 May 2011 - 06:53 PM, said:
#67
Posted 04 May 2011 - 10:06 PM
rickinator9, on 04 May 2011 - 12:12 PM, said:
Nope...I tried having my computer compile it while I was at school today but my Mom had to shut it down because it was so hot you couldn't touch it. My computer literally CAN'T compile the map, even though I went in and fixed up visleaves/light optimization.
#68
Posted 05 May 2011 - 03:00 AM
Coppermantis, on 04 May 2011 - 10:06 PM, said:
#70
Posted 06 May 2011 - 03:48 AM
#75
Posted 15 May 2011 - 04:15 PM
#77
Posted 16 May 2011 - 07:34 PM
rickinator9, on 16 May 2011 - 08:34 AM, said:
The server we were playing on was laggy on the other maps too, But I'll attempt to optimize it even further. Areaportals literally don't work for me, They act closed always, even when they start open, even when they recieve an input to open and thre were no areaportal leaks. I just got rid of all of them.
#78
Posted 17 May 2011 - 07:45 AM
Coppermantis, on 16 May 2011 - 07:34 PM, said:
#79
Posted 17 May 2011 - 06:40 PM
rickinator9, on 17 May 2011 - 07:45 AM, said:
Actually, all generators in the map can be destroyed with enough of any weapon, because I don't know how to make it only take damage from explosives.
#80
Posted 18 May 2011 - 06:36 PM
Coppermantis, on 17 May 2011 - 06:40 PM, said:
You couls use a filter. Failing that, you could probably increase the minimum damgage required to damage it, and that might work.
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