[owc_airship] Airship
#1
Posted 15 December 2010 - 12:10 PM
In this map, the rebels have build a improvised air ship to flee the Combine soldiers. The problem : they follown them with 4 dropship. The Rebels must keep the 5 propeller activated during 5 minutes.
This is my first Overwatch map, like many players here.
The map is pretty small, some of you will said "This look like one of the levels of the Simpsons : the game" and I answer to them : yes.
But I need some backup to finish my map, please :
- I want, when the combine have disable every propeller, to declare the Overwatch winner. How can I do thit?
- When a combine soldier spawn, I want to give him a destination to go. Again, how can I do this?
- Finally, I want, every time a propeller is disable, to give a message like "a propeller has been disable". How can I do this?
Thank you for you help
#2
Posted 15 December 2010 - 02:45 PM
Quenquent, on 15 December 2010 - 12:10 PM, said:
- I want, when the combine have disable every propeller, to declare the Overwatch winner. How can I do thit?
- When a combine soldier spawn, I want to give him a destination to go. Again, how can I do this?
- Finally, I want, every time a propeller is disable, to give a message like "a propeller has been disable". How can I do this?
Get a math_counter with max value 5. Put an output on each propeller when it's disabled to add one to the counter. Put an output on the counter for OnHitMaxValue that goes to a game_end_ow with the EndRoundGMWin input.
To do that, try using an ai_scriptedschedule with TargetNPC set to "npc_combine s", search radius to large enough to cover the spawn, all in radius set to yes, schedule to run "run to goal entity", and goal entity to the name of an info_target where you want them to go. After spawning, give it a StartSchedule input.
Easy way:
Put an env_message somewhere in your map and have each propeller send a ShowMessage input to it.
Hard way:
You can put an output on the propellers for when they are disabled to give the GetValue input to the counter I mentioned (add a delay so it's after adding to it). Add an OnGetValue output to the counter that goes to a logic_case with the values from 1 to 5. Add outputs for OnCase01 to OnCase05 that go to different env_messages with the ShowMessage input. This way you can have messages like "Three propellers have been disabled!"
Sorry if I went into too much detail.
#3
Posted 16 December 2010 - 06:44 PM
#4
Posted 17 December 2010 - 08:19 AM
Im working on a map too atm.
Already was searching for that stuff but didnt found any. thanks!
btw: nice idea!
#5
Posted 20 December 2010 - 10:11 AM
How can I create a wall than only combine can go throught (barrier shield) ?
I give screenshot when I can
#6
Posted 20 December 2010 - 11:50 AM
there's a prefab for that XD
#7
Posted 21 December 2010 - 05:08 AM
Screenshot : owc_airship0001.jpg 93.11K 33 downloads owc_airship0000.jpg 89.89K 26 downloads owc_airship0002.jpg 126.63K 11 downloads
#9
Posted 05 January 2011 - 11:24 AM
http://www.toofiles....wc_airship.html
#10
Posted 21 January 2011 - 12:16 PM
#11
Posted 21 January 2011 - 09:10 PM
#13
Posted 24 March 2012 - 02:54 PM
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