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I require assistance with entities...


14 replies to this topic

#1 The Joker

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Posted 09 November 2010 - 01:50 AM

Hello. I have looked absolutely everywhere on how to get a tutorial on entities, specifically troop/unit spawns, explosions, and special abilities(turrets, manhacks), and I cannot find one. I have only recently starting mapping OW maps, and I would like a step-by-step guide on how the make troop/unit spawns, explosions, and special abilities. It would be greatly appreciated, and is much needed. Please, respond to this thread ASAP, it is of the utmost importance.

#2 WAXT

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Posted 09 November 2010 - 05:05 AM

Well of course there's no tutorials. Overwatch is fairly new relatively speaking and we're a small community. That and the fgd has been out just over a month.

Go here for a full list of Overwatch entities included to date.

#3 The Joker

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Posted 09 November 2010 - 10:28 AM

View PostWAXT, on 09 November 2010 - 05:05 AM, said:

Well of course there's no tutorials. Overwatch is fairly new relatively speaking and we're a small community. That and the fgd has been out just over a month.

Go here for a full list of Overwatch entities included to date.

I've seen those. That teaches the structure of an entity, but I need to know what the actual steps are to being able to make a troop spawn etc. Hopefully, they can come around and let all of us know, or maybe someone else would be kind enough to.

#4 AndY

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Posted 09 November 2010 - 03:15 PM

We didn't post tutorials for a few reasons:

- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).

But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.

#5 The Joker

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Posted 09 November 2010 - 05:53 PM

View PostAndY, on 09 November 2010 - 03:15 PM, said:

We didn't post tutorials for a few reasons:

- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).

But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.

That would be REALLY helpful for everyone, thanks man!

#6 AndY

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Posted 13 November 2010 - 08:11 PM

The example VMF is ready. It'll be posted tonight.

#7 WAXT

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Posted 13 November 2010 - 09:08 PM

View PostAndY, on 13 November 2010 - 08:11 PM, said:

The example VMF is ready. It'll be posted tonight.
Oooh, gifts from the holy land. Thanks guys! :yes

#8 The Joker

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Posted 13 November 2010 - 10:13 PM

View PostWAXT, on 13 November 2010 - 09:08 PM, said:

Oooh, gifts from the holy land. Thanks guys! :yes

I agree, thanks guys!

#9 braddollar

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Posted 13 November 2010 - 11:54 PM

It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this :p.

#10 The Joker

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Posted 14 November 2010 - 12:13 AM

View Postbraddollar, on 13 November 2010 - 11:54 PM, said:

It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this :p.

Thanks for the help, it does make it a lot simplier to understand. My ow_prison map is probably the farthest I've gone with a map, or the hardest I've worked on. I actually don't understand outputs or inputs, and so I'm trying to learn. I'm getting there, and I'm starting to understand it.

#11 WAXT

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Posted 14 November 2010 - 12:20 AM

View Postbraddollar, on 13 November 2010 - 11:54 PM, said:

It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this :p.
No-one said i needed it. It is just the same as Zombiemaster really. I'm just excited to receive gifts! :thumbup: Christmas already?

#12 The Joker

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Posted 14 November 2010 - 12:30 AM

View PostWAXT, on 14 November 2010 - 12:20 AM, said:

No-one said i needed it. It is just the same as Zombiemaster really. I'm just excited to receive gifts! :thumbup: Christmas already?

Oh you are just the worst kind of person lolz I never played Zombie Master.

#13 braddollar

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Posted 14 November 2010 - 12:46 AM

View PostThe Joker, on 14 November 2010 - 12:13 AM, said:

I actually don't understand outputs or inputs, and so I'm trying to learn. I'm getting there, and I'm starting to understand it.

As I'm sure you are aware the Valve Developer Wiki is an amazing resource for this. If you have any specific questions, ask away. Either in a forum post where I know the devs, as well as others, should be willing to help, or shoot me a private message / steam message and I'll help you in any way that I can.

#14 WAXT

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Posted 14 November 2010 - 06:40 AM

View PostThe Joker, on 14 November 2010 - 12:30 AM, said:

Oh you are just the worst kind of person lolz I never played Zombie Master.
Well you can still download it. There are no Aussie players anymore but i'm sure it's still fairly popular in other countries.

#15 AndY

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Posted 14 November 2010 - 11:13 AM

There we go.





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