I require assistance with entities...
The Joker
09 Nov 2010
Hello. I have looked absolutely everywhere on how to get a tutorial on entities, specifically troop/unit spawns, explosions, and special abilities(turrets, manhacks), and I cannot find one. I have only recently starting mapping OW maps, and I would like a step-by-step guide on how the make troop/unit spawns, explosions, and special abilities. It would be greatly appreciated, and is much needed. Please, respond to this thread ASAP, it is of the utmost importance.
WAXT
09 Nov 2010
Well of course there's no tutorials. Overwatch is fairly new relatively speaking and we're a small community. That and the fgd has been out just over a month.
Go here for a full list of Overwatch entities included to date.
Go here for a full list of Overwatch entities included to date.
The Joker
09 Nov 2010
WAXT, on 09 November 2010 - 05:05 AM, said:
Well of course there's no tutorials. Overwatch is fairly new relatively speaking and we're a small community. That and the fgd has been out just over a month.
Go here for a full list of Overwatch entities included to date.
Go here for a full list of Overwatch entities included to date.
I've seen those. That teaches the structure of an entity, but I need to know what the actual steps are to being able to make a troop spawn etc. Hopefully, they can come around and let all of us know, or maybe someone else would be kind enough to.
AndY
09 Nov 2010
We didn't post tutorials for a few reasons:
- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).
But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.
- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).
But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.
The Joker
09 Nov 2010
AndY, on 09 November 2010 - 03:15 PM, said:
We didn't post tutorials for a few reasons:
- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).
But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.
- The current unit spawns, traps, cap zones, etc.. all use stock HL2 entities,
- Unit spawns and cap zones are getting their own custom entities in 1.4.0 (tutorials will be posted for those).
But, even when we release 1.4.0, the new entities will probably need a few improvements before we'd recommend using them, so I'll see if someone can make a quick example vmf for contest participants.
That would be REALLY helpful for everyone, thanks man!
WAXT
13 Nov 2010
The Joker
13 Nov 2010
braddollar
13 Nov 2010
It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this
.

The Joker
14 Nov 2010
braddollar, on 13 November 2010 - 11:54 PM, said:
It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this
.

Thanks for the help, it does make it a lot simplier to understand. My ow_prison map is probably the farthest I've gone with a map, or the hardest I've worked on. I actually don't understand outputs or inputs, and so I'm trying to learn. I'm getting there, and I'm starting to understand it.
WAXT
14 Nov 2010
braddollar, on 13 November 2010 - 11:54 PM, said:
It is relatively simple. You just need a GM button that when pressed fires outputs that active other things. If you want an explosion, name an env_explosion and set an output to to Explode that when the button is pressed. Set it to use one of the Spawn commands on a npc_maker or a env_entity_maker. Use the ForceCooldown input to put other buttons on cooldown, etc. Of course it looks like you should have your example map shortly so you don't even need this
.


The Joker
14 Nov 2010
braddollar
14 Nov 2010
The Joker, on 14 November 2010 - 12:13 AM, said:
I actually don't understand outputs or inputs, and so I'm trying to learn. I'm getting there, and I'm starting to understand it.
As I'm sure you are aware the Valve Developer Wiki is an amazing resource for this. If you have any specific questions, ask away. Either in a forum post where I know the devs, as well as others, should be willing to help, or shoot me a private message / steam message and I'll help you in any way that I can.