[owc_containment] Containment
#1
Posted 06 November 2010 - 07:12 PM
"Intelligence suggests the exsistence of a combine lab deep within the walls of Nova Prospekt. They're creating something, a biological weapon. Your mission? Breach containment and destroy it."
Welcome to the WIP (work in progress) thread for my Overwatch map ow_containment.
I'd like to keep most of the details from you at this stage as the map is still undergoing many changes and nothing is set in stone, however i won't deny you good folks media as per the rules of this contest. The blocking out is already complete and i've started placing temporary textures and props. On a side note, progress has come to a halt for the moment as other more pressing issues have arisen that need my attention. (You know, real-life stuff.) Hopefully i can recommence work in time for 1.4.0's release and get things ready for playtesting before December 13th!
Just to keep you intrigued, i'll be posting one image here per day for the next week. (I have seven images, so far...)
Side Hall.jpg 208.74K 56 downloads Rebel Spawn.jpg 211.16K 59 downloads Observation Area.jpg 178.85K 52 downloads Combine Spawn.jpg 120.41K 52 downloads Containment Lab.jpg 105.01K 45 downloads Front Hall.jpg 195.43K 29 downloads
#2
Posted 07 November 2010 - 04:41 AM
#3
Posted 07 November 2010 - 11:43 PM
NOTE: I will provide some annotations to each image after the week has ended.
#4
Posted 08 November 2010 - 08:03 PM
#5
Posted 08 November 2010 - 10:54 PM
Jgoodroad, on 08 November 2010 - 08:03 PM, said:
Thanks for showing interest!
#6
Posted 09 November 2010 - 06:57 PM
#7
Posted 09 November 2010 - 08:26 PM
Jgoodroad, on 09 November 2010 - 06:57 PM, said:
#8
Posted 10 November 2010 - 08:10 PM
WAXT, on 09 November 2010 - 08:26 PM, said:
Yes, i'm aware. As it is a containment area i think you'll find all the glass is thick. All views/opinions are welcome though. Perhaps you could suggest an improvement/alternative?
Very nice work with the map so far, it looks great! Good luck with the contest, I really do enjoy competing with a friend, it warms me heart
BTW: How did you get the electric fence in day 4? I'm wondering what to use for that...
#9
Posted 10 November 2010 - 10:28 PM
The Joker, on 10 November 2010 - 08:10 PM, said:
BTW: How did you get the electric fence in day 4? I'm wondering what to use for that...
Hello
http://www.interlope...tutorials/18314
combine gate
enjoy.
#10
Posted 10 November 2010 - 11:30 PM
Before you go ahead and start messing with tutorials (like i did), Valve has conveniently enough created a Prefab so you won't have to build it. It even comes with the appropriate sound effects (which you will also see in the tutorial). I believe it is called combine_gate and it is under the HL2 category.
#11
Posted 11 November 2010 - 01:54 AM
#12
Posted 11 November 2010 - 06:21 PM
Jgoodroad, on 11 November 2010 - 01:54 AM, said:
I agree, the concrete supports could offer cover in such a wide open spawn. And, maybe change the floor texture, it makes me want to vomit. It hurts my eyes.
#13
Posted 12 November 2010 - 07:45 AM
Guys, guys; relax. This is just the first pass. Things are being blocked out and given basic textures to add a little atmosphere. I've still got props and displacements, etc to come.
Thanks for the input, it is valued highly. Keep it coming!
#14
Posted 12 November 2010 - 09:21 PM
Lastly, Image 07 is here for your viewing pleasure. I have of course, finished with a view from the Overwatch perspective.
Overwatch View.jpg 114.85K
23 downloads
Tomorrow, as promised, i will post the annotations for each of the seven images shown. Hopefully that will reveal a little more as to what each image actually is. I'm looking forward to your responses.
#15
Posted 13 November 2010 - 11:02 PM
- Side Hall -one of two entrances into the containment lab. It is situated in a long corridor that will prove to be the main areas of conflict between forces. It is here that either team can make their push to gain the advantage. Players will have to make good use of the riot shield and tatics as the hall provides little cover from enemy fire. The high security steel doors can only be activated (opened) remotely and will automatically lock upon closing.
- Rebel Spawn -the starting area for the Resistance force. Cell blocks are still to be added to this area. Map default NPCs will patrol here and drop items when killed -if i can manage it.
- Observation Area -a large glass wall looking into the containment lab. Here players can observe their fellow team-members and move to assist if neccessary. Be warned that combine spawns are located in this area -observe at own risk. This also works the other way around, allowing players to spot enemy troops and raise the alarm from a safe position (in the lab).
- Combine Spawn -one of two combine spawns within the facility. They are located either side of the observation area allowing the Overwatch to flank unsuspecting rebels. Each spawn is also next to one of the side halls, making troops movements easier and allowing for assaults on a far grander scale.
- Containment Lab -the centerpiece of the map. Here will be the artificial ecosystem developed by the combine for the breeding of test subjects. These subjects are kept under high security and are monitored by combine scanner only. Entry is prohibited!
- Front Hall -immediately infront of the rebel spawn. This shorter hall connects the side halls and the cell block. Centred is a large computer interface (yet to come). Windows provide a peek into the containment lab.
- Overwatch View -a view of the observation area and combine spawns from the Overwatch perspective.
#16
Posted 14 November 2010 - 12:49 PM
#17
Posted 14 November 2010 - 10:51 PM
Auxor, on 14 November 2010 - 12:49 PM, said:
#18
Posted 14 November 2010 - 11:12 PM
WAXT, on 14 November 2010 - 10:51 PM, said:
Sweet
But I have one question, from the photos, this map looks a little small. Mind getting us a screenshot of the entire map?
#19
Posted 15 November 2010 - 02:49 AM
#20
Posted 15 November 2010 - 03:02 AM
Jgoodroad, on 15 November 2010 - 02:49 AM, said:
Why not? What if turned out you could provide some interesting gameplay this way? You sure are quick to shout out what is right and wrong in others designs. The surface has barely been scratched in what could be fun to play in Overwatch.
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