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Destroyable buildings


11 replies to this topic

Poll: Destroyable buildings (19 member(s) have cast votes)

Destoryable Walls, Good or Bad ?

  1. Good (16 votes [84.21%])

    Percentage of vote: 84.21%

  2. Bad (3 votes [15.79%])

    Percentage of vote: 15.79%

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#1 JackNuts

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Posted 07 September 2010 - 01:27 AM

While, playing overwatch a idea came to me about having buildings that can be destroyable. With buildings that can take damage, new strategies for both the res. and the gm will be born. Since then I have started playing around and created a short video of the work I have done.



*Buildings health has been lowered for this demonstration*

#2 OJ191

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Posted 07 September 2010 - 04:55 AM

View PostJackNuts, on 07 September 2010 - 01:27 AM, said:

While, playing overwatch a idea came to me about having buildings that can be destroyable. With buildings that can take damage, new strategies for both the res. and the gm will be born. Since then I have started playing around and created a short video of the work I have done.

*Buildings health has been lowered for this demonstration*

All I can say is... HOLY S*** at the attention to detail, and even making them fall at the end :D

#3 Dancing

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Posted 07 September 2010 - 07:29 AM

Dude O.o awesome idea I can see this being used very creatively in some instances.

#4 Sparty

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Posted 07 September 2010 - 08:15 AM

That's cool, are you going to share these destructible buildings? I have some ideas for a map that would dovetail nicely with these.

#5 JackNuts

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Posted 07 September 2010 - 12:24 PM

View PostSparty, on 07 September 2010 - 08:15 AM, said:

That's cool, are you going to share these destructible buildings? I have some ideas for a map that would dovetail nicely with these.

I am planning to share to all my peeps ;)

I also have updated the walls and need opinions if the new walls are better then the old one.

New walls have 4 sections instead of one big one.

*Bellow are pictures of the new wall*

Attached Files



#6 Auxor

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Posted 07 September 2010 - 01:38 PM

Wow, just imagine this with the Headcrab canister or the Combine mortar. Awesome.

#7 Sparty

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Posted 07 September 2010 - 09:25 PM

Nice dude, can't wait to get my hands on those walls!

#8 Dancing

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Posted 08 September 2010 - 01:03 PM

WHO VOTED BAD LOL?"??

#9 Twitwi

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Posted 08 September 2010 - 03:22 PM

Sorry it's me, I can justify it but you will argue with it so I don't bother.

I don't think the source engine works if you multiply it by 30, and if you don't multiply it by 30, it wouldn't be a tactic, so if it isn't a tactic, it's an extra, I love good scenario but giving it a function that takes long time to make is useless.

I love the way that you can break the most of the doors in l4d, but it's every door, and it still optimizes the map.

BESIDES for the lack of hardware you might get,

The "tactic" site of it would properly not work neither, you will use the most of your ammo, shooting the walls, or shooting your team mates (hoping for friendly fire) when they break the wall you are hiding behind, and have you thought of the OW, the OW can't see through walls yet, so the rebels will be invisible, until he of course breaks the house and the rebel will run of to the next house. (the story about the 3 rebels and the OW, where the ow blows the houses)

So to summaries what my points are,
It will be a fewer people who can run it.
Tactic wouldn't work for either parts (rebels nor combine/ow)

#10 JackNuts

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Posted 11 September 2010 - 01:07 PM

*Update 9/11*

I have posted a video showing the new walls and a 2 story building.



#11 Jgoodroad

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Posted 11 September 2010 - 02:29 PM

blue...

#12 Raphi123

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Posted 13 December 2010 - 11:50 AM

How are you making the stuff falling afterwards? Also, why dont you let the walls collapse instead of just killing them?





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