Destroyable buildings
JackNuts
07 Sep 2010
While, playing overwatch a idea came to me about having buildings that can be destroyable. With buildings that can take damage, new strategies for both the res. and the gm will be born. Since then I have started playing around and created a short video of the work I have done.
*Buildings health has been lowered for this demonstration*
*Buildings health has been lowered for this demonstration*
OJ191
07 Sep 2010
JackNuts, on 07 September 2010 - 01:27 AM, said:
While, playing overwatch a idea came to me about having buildings that can be destroyable. With buildings that can take damage, new strategies for both the res. and the gm will be born. Since then I have started playing around and created a short video of the work I have done.
*Buildings health has been lowered for this demonstration*
*Buildings health has been lowered for this demonstration*
All I can say is... HOLY S*** at the attention to detail, and even making them fall at the end

Dancing
07 Sep 2010
Dude O.o awesome idea I can see this being used very creatively in some instances.
Sparty
07 Sep 2010
That's cool, are you going to share these destructible buildings? I have some ideas for a map that would dovetail nicely with these.
JackNuts
07 Sep 2010
Sparty, on 07 September 2010 - 08:15 AM, said:
That's cool, are you going to share these destructible buildings? I have some ideas for a map that would dovetail nicely with these.
I am planning to share to all my peeps
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I also have updated the walls and need opinions if the new walls are better then the old one.
New walls have 4 sections instead of one big one.
*Bellow are pictures of the new wall*
Auxor
07 Sep 2010
Wow, just imagine this with the Headcrab canister or the Combine mortar. Awesome.
Twitwi
08 Sep 2010
Sorry it's me, I can justify it but you will argue with it so I don't bother.
I don't think the source engine works if you multiply it by 30, and if you don't multiply it by 30, it wouldn't be a tactic, so if it isn't a tactic, it's an extra, I love good scenario but giving it a function that takes long time to make is useless.
I love the way that you can break the most of the doors in l4d, but it's every door, and it still optimizes the map.
BESIDES for the lack of hardware you might get,
The "tactic" site of it would properly not work neither, you will use the most of your ammo, shooting the walls, or shooting your team mates (hoping for friendly fire) when they break the wall you are hiding behind, and have you thought of the OW, the OW can't see through walls yet, so the rebels will be invisible, until he of course breaks the house and the rebel will run of to the next house. (the story about the 3 rebels and the OW, where the ow blows the houses)
So to summaries what my points are,
It will be a fewer people who can run it.
Tactic wouldn't work for either parts (rebels nor combine/ow)
I don't think the source engine works if you multiply it by 30, and if you don't multiply it by 30, it wouldn't be a tactic, so if it isn't a tactic, it's an extra, I love good scenario but giving it a function that takes long time to make is useless.
I love the way that you can break the most of the doors in l4d, but it's every door, and it still optimizes the map.
BESIDES for the lack of hardware you might get,
The "tactic" site of it would properly not work neither, you will use the most of your ammo, shooting the walls, or shooting your team mates (hoping for friendly fire) when they break the wall you are hiding behind, and have you thought of the OW, the OW can't see through walls yet, so the rebels will be invisible, until he of course breaks the house and the rebel will run of to the next house. (the story about the 3 rebels and the OW, where the ow blows the houses)
So to summaries what my points are,
It will be a fewer people who can run it.
Tactic wouldn't work for either parts (rebels nor combine/ow)
JackNuts
11 Sep 2010
*Update 9/11*
I have posted a video showing the new walls and a 2 story building.
I have posted a video showing the new walls and a 2 story building.
Raphi123
13 Dec 2010
How are you making the stuff falling afterwards? Also, why dont you let the walls collapse instead of just killing them?