

What Makes A Good FPS?
#1
Posted 04 July 2010 - 06:58 PM
For me, I'll simply put that the sheer satisfaction of downing an enemy with a well placed shotgun blast will never fade, whether it's blasting a combine soldier off a cliff face in HL2, denying someone from getting a knife kill with a split second buckshot reaction in CoD4 or unloading two full shells of concentrated badass into a Cacodemon, exposing its glorious innards for all to see. (alright maybe I get a bit too much satisfaction from the Cacodemon death)
#2
Posted 04 July 2010 - 07:23 PM
#3
Posted 04 July 2010 - 07:29 PM
Project Reality does a great job at this, setting up an ambush for Allied tanks, building an FOB and setting up defenses in a city center, searching for a Rebel hide out in the mountains, every time you succeeded at doing something like that you know you denied the other team a major asset, a large portion of the map, or the capability to strike anywhere, you didn't just sit in an area for a few seconds waiting for a flag to go up, you actually did something that effected the other team.
#4
Posted 04 July 2010 - 08:47 PM
I think TF2 did a good job of not just instagibbing anyone (with exceptions) before they can react; for example look at MW2: you're generally dead before you know the guy shot you or ran up to you and knifed you or whatever else happened to make you dead. Offering a player the opportunity to react to and escape from situations through skill rather than "HAHA YOU DIDN'T SEE THIS GUY, YOU SUCK, RESPAWN" that we see now and again, there's the option of tactical withdrawl from fighting: whether this is to regroup with the medic who just got sniped or because you're getting low on ammo doesn't matter so much as the option exists.
If we're talking about what makes a game bad, I think GoW made a boo-boo by deciding "Hey, you know what this game needs? Chest high walls." - that is literally the only cover you will ever see, ever, in the entire game. Sure, the walls change texture, but it's still the same wall in a different dress hoping you don't notice its previous incarnations and smack your back into it like you want to smash it into rubble. Variety in cover, or even no cover, allows different area tactics to emerge: having every single area of the map just look different but operate pretty much the same isn't fun.
Good AI makes FPSers much more enjoyable: having them charge blindly to their death when you both know he has a grenade that could kill you or at least make you move into a less favorable situation is only fun for so long, but when you've got a body pile a mountain high sinking into the floor from them repeatedly charging down the same hallway in the same way without employing any of their given tools other than "CHHHAAARRGGGEEE!!" it gets old fast.
#5
Posted 04 July 2010 - 11:55 PM
#7
Posted 06 July 2010 - 02:51 AM
#8
Posted 06 July 2010 - 02:54 AM

Nuff said.
#9
Posted 06 July 2010 - 03:13 AM
Personally I've always believed Half-Life 1 and 2 + Episodes have always had it right. The story is top notch and the run and gun gameplay is sound. I can't quite put my finger on it, but for some reason I keep playing them, while other FPS's just seem dull and boring, seriously, whats the deal with COD and the many other clones that people seem to play, it doesn't make sense.
I think in order to make a good FPS, it needs a very good storyline that engages the player, something that would want to make the player keep on going. I think also these days the problem is that people demand all the latest graphical gadgetry, an in some ways it's needed to compliment gameplay.
Anyway, we should all vote Gordan Freeman for president!
#11
Posted 06 July 2010 - 04:47 AM
I've always loved Planetside. Usually play a month or two every year. Been itching to play another month lately because as of March I should have gotten my 6 year veteran reward

#12
Posted 06 July 2010 - 05:06 AM
braddollar, on 06 July 2010 - 04:47 AM, said:
I've always loved Planetside. Usually play a month or two every year. Been itching to play another month lately because as of March I should have gotten my 6 year veteran reward

#14
Posted 06 July 2010 - 06:17 PM
Sometimes I just get so SICK of dealing with kids in online FPS's. When I play CS:S I deliberately look for servers with Bots. They still suck, but at least they don't whine after they lose.
And I miss being able to sit in a living room in front of a big TV and shooting the hell out of my friends in split-screen. A bowl of pretzels on the coffee table; empty coke cans on the floor (when it wasn't my house) and a headshot, followed by the complaints of screen-watching. I guess developers figure console gamers have no friends so they make "online only" multiplayer gameplay.
#15
Posted 08 July 2010 - 12:14 AM
#16
Posted 10 July 2010 - 09:38 AM
#17
Posted 10 July 2010 - 01:06 PM
#18
Posted 10 July 2010 - 01:27 PM
They add an extra somthing to any game.
#19
Posted 10 July 2010 - 02:33 PM
If b it's a multi-player; Being the BEST at the game makes a good game, To do this, make a good learning curve, (I'm talking: Link) so once you're good, you can beat the shit out of noobs, but there is always one person who's better than you

#20
Posted 10 July 2010 - 06:40 PM
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