Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

Search Articles

Recent Blog Entries

Recent Discussions

Recent Files

Online friends

None of your friends are currently online

Online Users

14 active user(s) (in the past 15 minutes)
0 members, 14 guests, 0 anonymous users

Google
* * * * *

Wash-in-Place



Posted Image

*Ding!* One short but juicy new update coming right up!

A few weeks ago, we revealed IA!'s awesome new logo and rebranded IndieDB profile, and included two in-game screenshots to show you the progress our artists have been making thus far.

On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the level we showcased last time, most of them are used in a different section of the same mountain-based level (the mining area).

: iaMiningPrefab_120707.jpg : iaLiquidTank_120707.jpg : iaIndustrialPrefab_120707.jpg


: iaIndustrialVehicle_120707.jpg : iaMiningLaser_120707.jpg : iaMiningCrane_120707.jpg


Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!

Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new IA! music tracks you'll absolutely love, so be sure to check back soon.

In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's Ask the Team! event. Until next!


Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the posted information about our openings and send us a message; we'd love to hear from you!


ScrooLewse
Jul 08 2012 01:29 AM
Can't wait to see the next posts!

Can we expect to be running away from the mining machines? Will mining lasers be makeshift base defense?

rickinator9
Jul 08 2012 08:48 AM
I do see some traps coming up with those mining vehicles

AndY
Jul 08 2012 12:25 PM

View PostScrooLewse, on 08 July 2012 - 01:29 AM, said:

Can we expect to be running away from the mining machines? Will mining lasers be makeshift base defense?

View Postrickinator9, on 08 July 2012 - 08:48 AM, said:

I do see some traps coming up with those mining vehicles
For now, they're just simple props, but once we've designed/implemented the traps feature, it'd be easy to tweak them to work with it. :)

Dude5464673
Jan 06 2013 04:14 PM
Looks good, been a while since last news update though.

Dude5464673
Feb 13 2013 11:50 PM
Update soon? jeeze

Coppermantis
Feb 14 2013 03:07 AM
They've said that they're still working on it but will be posting updates to Overwatch soon, presumably related to the Greenlight preparations. Once OW goes officially public, there'll apparently be news for IA!. At least this is what I gather from the little status updates on the side of the forums. :P