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Wash-in-Place
*Ding!* One short but juicy new update coming right up!
A few weeks ago, we revealed IA!'s awesome new logo and rebranded IndieDB profile, and included two in-game screenshots to show you the progress our artists have been making thus far.
On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the level we showcased last time, most of them are used in a different section of the same mountain-based level (the mining area).
Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!
Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new IA! music tracks you'll absolutely love, so be sure to check back soon.
In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's Ask the Team! event. Until next!
Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the posted information about our openings and send us a message; we'd love to hear from you!
ScrooLewse, on 08 July 2012 - 01:29 AM, said:
rickinator9, on 08 July 2012 - 08:48 AM, said:
Can we expect to be running away from the mining machines? Will mining lasers be makeshift base defense?