Recent Blog Entries
- Progress Report VIII
In Overwatch: The Mod on Oct 27 2010 11:08 PM
- Spotlight #1: 1.3.0 (3+4/4)
In Overwatch: The Mod on Oct 21 2010 11:59 PM
- Spotlight #1: 1.3.0 (2/4)
In Overwatch: The Mod on Oct 19 2010 11:20 PM
- Spotlight #1: 1.3.0 (1/4)
In Overwatch: The Mod on Oct 19 2010 12:10 AM
- Progress Report VII
In Overwatch: The Mod on Oct 13 2010 07:39 PM
- The Future of Overwatch
Last Post by Coppermantis on Sep 22 2013 02:59 PM
[ 236 Views | 3 Replies ]
- owc_complex [Works and testing]
Last Post by Cg_comb-Zombie_tank on Sep 04 2013 04:02 PM
[ 1957 Views | 12 Replies ]
- Another problem
Last Post by AndY on Jul 08 2013 10:12 AM
[ 274 Views | 1 Replies ]
- Invalid Steam UserID
Last Post by AndY on Jun 15 2013 12:40 PM
[ 2740 Views | 11 Replies ]
- IA! Gamemodes & Gamemode Ideas
Last Post by ScrooLewse on Mar 27 2013 10:11 PM
[ 2168 Views | 19 Replies ]
Last Post by Coppermantis on Feb 14 2013 03:07 AM
[ 1317 Views | 6 Replies ]
- Steam Beta Must be Running?
Last Post by AndY on Dec 30 2012 07:45 PM
[ 723 Views | 1 Replies ]
- Bug with maps.
Last Post by Le Beau Jack on Dec 15 2012 01:24 PM
[ 891 Views | 11 Replies ]
- Listen Server on WAN
Last Post by AndY on Dec 08 2012 03:20 PM
[ 450 Views | 1 Replies ]
- Overwatch crashes at menu
Last Post by AndY on Dec 01 2012 11:38 AM
[ 646 Views | 5 Replies ]
*Ding!* One short but juicy new update coming right up!
A few weeks ago, we revealed IA!'s awesome new logo and rebranded IndieDB profile, and included two in-game screenshots to show you the progress our artists have been making thus far.
On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the level we showcased last time, most of them are used in a different section of the same mountain-based level (the mining area).
Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!
Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new IA! music tracks you'll absolutely love, so be sure to check back soon.
In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's Ask the Team! event. Until next!
Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the posted information about our openings and send us a message; we'd love to hear from you!