Recent Blog Entries
- Progress Report VIII
In Overwatch: The Mod on Oct 27 2010 11:08 PM
- Spotlight #1: 1.3.0 (3+4/4)
In Overwatch: The Mod on Oct 21 2010 11:59 PM
- Spotlight #1: 1.3.0 (2/4)
In Overwatch: The Mod on Oct 19 2010 11:20 PM
- Spotlight #1: 1.3.0 (1/4)
In Overwatch: The Mod on Oct 19 2010 12:10 AM
- Progress Report VII
In Overwatch: The Mod on Oct 13 2010 07:39 PM
- The Future of Overwatch
Last Post by Coppermantis on Sep 22 2013 02:59 PM
[ 954 Views | 3 Replies ]
- owc_complex [Works and testing]
Last Post by Cg_comb-Zombie_tank on Sep 04 2013 04:02 PM
[ 3023 Views | 12 Replies ]
- Another problem
Last Post by AndY on Jul 08 2013 10:12 AM
[ 827 Views | 1 Replies ]
- Invalid Steam UserID
Last Post by AndY on Jun 15 2013 12:40 PM
[ 4012 Views | 11 Replies ]
- IA! Gamemodes & Gamemode Ideas
Last Post by ScrooLewse on Mar 27 2013 10:11 PM
[ 3457 Views | 19 Replies ]
Last Post by Coppermantis on Feb 14 2013 03:07 AM
[ 1974 Views | 6 Replies ]
- Steam Beta Must be Running?
Last Post by AndY on Dec 30 2012 07:45 PM
[ 1885 Views | 1 Replies ]
- Bug with maps.
Last Post by Le Beau Jack on Dec 15 2012 01:24 PM
[ 1574 Views | 11 Replies ]
- Listen Server on WAN
Last Post by AndY on Dec 08 2012 03:20 PM
[ 822 Views | 1 Replies ]
- Overwatch crashes at menu
Last Post by AndY on Dec 01 2012 11:38 AM
[ 1122 Views | 5 Replies ]
0 members, 19 guests, 0 anonymous users
Sneak Up from Behind
Time flies! It's hard to believe that two weeks have already passed since our last news post - but they have - which brings us to yet another media-packed update:
Let's kick things off with some brand new in-game screenshots! If you recall, we unveiled IA!'s very first screenies just two weeks ago, giving you a very early preview of what we'd been working on behind closed doors. We're still hard at work, and we have a few brand new ones for you today (which you'll notice show a major improvement to the overall look and feel):
You can now also spot many of the assets we've posted concepts of in our Gallery some time ago. We're definitely getting closer! Within a few weeks, we hope to have enough content created and implemented to be able to show you some actual gameplay action! Pew pew and all!
In the meantime, we'll keep showering you with all kinds of media, like some more concept art:
It's likely blatantly obvious by now that one of our primary goals is to create a unique world for Intruder Alert!, a world which will come to life in the many official and community-made levels built specifically for IA!.
Sounds (whether they be ambient, foley or miscellaneous effects) play a very big role in animating the environment, which is why we hired not one, but two experienced sound designers to work closely with the team and define IA!'s identity from an audio standpoint, ultimately creating sounds that complement the game's theme and art style perfectly.
In our latest Spotlight/Development blog entry, IA!'s sound designers describe (in quite a bit of detail) their process for designing, recording and editing the sounds created for the game, and hint at an upcoming teaser trailer!
Next week, we'll be posting a few threads in the Feedback Requests section of the IA! forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features (like Roles). You can also contribute by posting your very own ideas and suggestions in the aptly-named Ideas & Suggestions forum. Help us make IA! the most kick-ass game it can be!
We have quite a few more surprises lined up (videos!) as we get closer and closer to a first public release. We hope you are as excited as we are; be sure to check back soon!