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Sneak Up from Behind



Posted Image


Time flies! It's hard to believe that two weeks have already passed since our last news post - but they have - which brings us to yet another media-packed update:

Let's kick things off with some brand new in-game screenshots! If you recall, we unveiled IA!'s very first screenies just two weeks ago, giving you a very early preview of what we'd been working on behind closed doors. We're still hard at work, and we have a few brand new ones for you today (which you'll notice show a major improvement to the overall look and feel):

: mtn_interior_wip2-1.jpg : mtn_interior_wip2-2.jpg : mtn_interior_wip2-3.jpg


You can now also spot many of the assets we've posted concepts of in our Gallery some time ago. We're definitely getting closer! Within a few weeks, we hope to have enough content created and implemented to be able to show you some actual gameplay action! Pew pew and all!

In the meantime, we'll keep showering you with all kinds of media, like some more concept art:

: ComputerLab_Env.jpg



It's likely blatantly obvious by now that one of our primary goals is to create a unique world for Intruder Alert!, a world which will come to life in the many official and community-made levels built specifically for IA!.

Sounds (whether they be ambient, foley or miscellaneous effects) play a very big role in animating the environment, which is why we hired not one, but two experienced sound designers to work closely with the team and define IA!'s identity from an audio standpoint, ultimately creating sounds that complement the game's theme and art style perfectly.

: Metals.jpg : Microphone.jpg : EMP.png : EMP2.png : Effects.jpg : RockMovement.jpg


In our latest Spotlight/Development blog entry, IA!'s sound designers describe (in quite a bit of detail) their process for designing, recording and editing the sounds created for the game, and hint at an upcoming teaser trailer!

→ Read: Spotlight: Designing Sounds for IA!



Next week, we'll be posting a few threads in the Feedback Requests section of the IA! forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features (like Roles). You can also contribute by posting your very own ideas and suggestions in the aptly-named Ideas & Suggestions forum. Help us make IA! the most kick-ass game it can be!


We have quite a few more surprises lined up (videos!) as we get closer and closer to a first public release. We hope you are as excited as we are; be sure to check back soon!


AndY
Feb 18 2012 01:17 AM
It's worth mentioning that there are slightly higher-res versions of the screenshots and concepts in the Gallery (the forum software seems to resize attachments in posts which makes the images appear a bit blurry).

leiftiger
Feb 18 2012 06:24 AM
Wow, that corridor is looking great! :)

Is there any ETA on when you're going to show us in-game units? (OP units or GPs)

AndY
Feb 18 2012 09:44 AM

View Postleiftiger, on 18 February 2012 - 06:24 AM, said:

Wow, that corridor is looking great! :)
Thanks! :D

View Postleiftiger, on 18 February 2012 - 06:24 AM, said:

Is there any ETA on when you're going to show us in-game units? (OP units or GPs)
It'll likely be a little while still (we'll probably be using temporary character models when we take the first gameplay/action shoots mentioned in the news post). Characters aren't easy and we want to make sure we get it right. :)

Sabre
Feb 18 2012 08:49 PM

View PostAndY, on 18 February 2012 - 01:17 AM, said:

It's worth mentioning that there are slightly higher-res versions of the screenshots and concepts in the Gallery (the forum software seems to resize attachments in posts which makes the images appear a bit blurry).

For me, it resizes them so they are way to big to see when I click on them. I guess it's the forum software as other sites do this too.