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Short & Sweet



Posted Image


Another two weeks have flown right by since our last news post and (just like clockwork) we're back with an update, one that's light on text and heavier on media:


While the rest of the development team has been focused entirely on building IA!'s gameplay, our trio of artists has been hard at work creating tons of modular assets, textures and props for our levels, starting with the hidden mountain launch site.

: mtn_interior_02.jpg : mtn_interior_wip2-1.jpg : mtn_interior_wip2-2.jpg : mtn_interior_wip2-3.jpg


Their first order of business was to create the Corridors, since they'll be used to interconnect the various rooms and areas within the base. Assets (like walls) were separated into sections so that corridors of varying shapes and lengths could be built using the same set of assets.

: ComputerLab_Env.jpg : ComputerLab_WiP1.jpg : ComputerLab_WiP2.jpg : ComputerLab_WiP3.jpg


Not long after that came the Computer Lab and the sets of objects (desks, chairs) and clutter (sheets of paper, mugs) used within. As with the corridors, this section's assets were created with modularity in mind so that rooms of different sizes and configurations could easily be built with reusable pieces.

: mtn_interior_03.jpg : LaunchChamber_WiP1.jpg : LaunchChamber_WiP2.jpg : LaunchChamber_WiP3.jpg


Our art team just recently began working on the hidden lair's missile Launch Chamber, which is the area that will very likely contain the level's final objective and miniboss fight. All we need now is a big monkey-like bad guy that can jump around the rocket with robotic finesse.

Remember: all of the areas showcased above (and in our Gallery) are still works in progress!


April's Ask the Team! event starts exactly one week from today, so if you have any questions about the images above (or IA! in general), be sure to post them in the appropriate thread when the time comes. No question will be left unanswered!

And don't forget to check back often as we'll soon be posting our third and fourth FbReq threads (covering Objectives and Routes), some new concepts, our very first gameplay videos, and much, much more!


Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the posted information about our openings and send us a message; we'd love to hear from you!


WAXT
Mar 31 2012 12:16 AM
You're too good to us Andy.

One question though: Where's all the lava? I do hope that the bottom of the missle silo will be filled with it. It's not particularly realistic, but it would be really dramatic if someone fell in. Perhaps the robotic monkey could fall in once he's been defeated?

leiftiger
Mar 31 2012 01:22 AM
This is looking really great, I could never say that I'm disappointed of anything looking at those pictures.

Although, is the Mastermind going to invest in doors so it's not just an open entrance to every government agent in the world? :P

AndY
Mar 31 2012 09:52 AM

 WAXT, on 31 March 2012 - 12:16 AM, said:

One question though: Where's all the lava? I do hope that the bottom of the missle silo will be filled with it. It's not particularly realistic, but it would be really dramatic if someone fell in. Perhaps the robotic monkey could fall in once he's been defeated?
Yep, we definitely need some lava flow in there.


 leiftiger, on 31 March 2012 - 01:22 AM, said:

Although, is the Mastermind going to invest in doors so it's not just an open entrance to every government agent in the world? :P
Hehe, we're working on some blast doors and such as we speak. :)