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- Progress Report VIII
In Overwatch: The Mod on Oct 27 2010 11:08 PM
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In Overwatch: The Mod on Oct 13 2010 07:39 PM
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Online friends
Online Users
All Is Not What It Seems!
After breaking our silence and announcing Intruder Alert! to the world just over a month ago, and with development pushing forward at blazing speeds, we can now turn our attention to you, our growing community!
As we've mentioned time and time again, we pride ourselves in our efforts to keep IA!'s development as open as possible, sharing progress with you as we make it (you can actually track our progress LIVE by joining our IRC channel).
One of the main ways we'll be doing so is through IA!'s Development Blog in the form of Spotlights, Progress Reports and other miscellaneous entries. The blog's media-packed inaugural post, written just a few hours ago, describes the process we followed to design the art for IA!'s very first environment: a secret lair hidden deep inside a volcano, a perfect fit for the theme and art style we chose for the game!
→ Read: Spotlight: Designing Art for IA!'s First Environment
Completing that lair will bring us one step closer to reaching our next major milestone and finally being able to release IA!'s first public build to the world.
You've probably noticed our brand new Gallery by now. We'll be filling it with all kinds of concepts and screenshots throughout development, so be sure to keep an eye on it! And now that you've had a chance to take a look at the first pieces of artwork that we've posted in it, your imagination must be going wild.
Want more? Of course you do. Hit play on the track below, close your eyes, and let your imagination do the rest!
This is just a small taste of what's to come. We'll be putting your imagination to work by sharing with you similar stacks of images, audio tracks and videos, every two weeks and for the foreseeable future! So be sure to check back every so often as we'll have tons to share with you, more and more as we get closer and closer to that first release.
Remember: Your feedback is paramount to IA!'s success in becoming the best game it possibly can be, so we're counting on you to post as much of it as you can. And be sure to let your friends know about it too; you'll be playing with them soon enough!
We hope you're all as anxious to play as we are. In our next post, we'll be shedding some light on some of the features we've implemented so far, and will be sharing with you IA!'s first ever in-game screenshots!
By the way, who thought of the name for the corporation? It's simple, yet effective -I like it! Perhaps 'EVIL' be an acronym for something witty? Or is it just a template name?
Quote
I disagree, most indie games lack the creativity of a good theme and this theme fits IA!'s gameplay concept perfectly. Well, I've only played one game thus far that uses this theme, and that worked very well. So I'm unsure if I'm looking at this from all perspectives.
WAXT, on 21 January 2012 - 07:42 AM, said:
What could EVIL be an acronym of? Perhaps it's time to start posting in the I&S section for the forums?
Reaper, on 21 January 2012 - 09:34 AM, said:
WAXT, on 21 January 2012 - 08:54 PM, said:
Overall, maps in IA! will be much more complex than those found in OW (specially since the engine actually allows it without much of a hit on performance).
Off to patrolling the forum.