Bugs/Issues/Feedback: March 24&25 Playtimes
#1
Posted 24 March 2012 - 08:43 AM
Be as detailed and descriptive as possible (and include screenshots if needed). Thanks!
#2
Posted 26 March 2012 - 04:33 AM
#3
Posted 26 March 2012 - 10:03 AM
Breach: what I like: the AR2 Gunne, decreased mortar shooting
what I don't like: maybe the fact that Breach and Breached not coming to a big map
Breached: what I like: there's not many changes from the last week, maybe the stronger strider.
what I don't like: the strider can shoot to the train? Only that point is embarrassed, and of course the massive waves of manhacks
Superfortress: what I like: The end of the map: so exciting explosion
what I don't like: maybe the zombies, and the fact, that the chopper can go outside of the map, makes that impossible to defeat( because rockets can't go throught the invisible wall, that the chopper can).
Outbreak: what I like: I like the whole map but....
what I don't like: the gunshipping ( two gunship are stuck in each other, makes them almost indestructable)
Containment: what I like: zombies, the objectives, and the final coding sequence
what I don't like: as OW it's almost unbeatable, no AR2 units, fastzombies, poison-zombies
Traverse: what I like: the ceiling turrets finally have got importance in the console hacking stage
what I don't like: as the containment map, the pickable proops are going into our face, because of the lag.
I think That's all...
#4
Posted 26 March 2012 - 11:52 AM
ponpat, on 26 March 2012 - 04:33 AM, said:
#5
Posted 26 March 2012 - 12:03 PM
Gabe(HUN), on 26 March 2012 - 10:03 AM, said:
what I don't like: maybe the fact that Breach and Breached not coming to a big map
Gabe(HUN), on 26 March 2012 - 10:03 AM, said:
what I don't like: the strider can shoot to the train? Only that point is embarrassed, and of course the massive waves of manhacks
Gabe(HUN), on 26 March 2012 - 10:03 AM, said:
what I don't like: maybe the zombies, and the fact, that the chopper can go outside of the map, makes that impossible to defeat( because rockets can't go throught the invisible wall, that the chopper can).
Gabe(HUN), on 26 March 2012 - 10:03 AM, said:
what I don't like: the gunshipping ( two gunship are stuck in each other, makes them almost indestructable)
Gabe(HUN), on 26 March 2012 - 10:03 AM, said:
what I don't like: as the containment map, the pickable proops are going into our face, because of the lag.
Thanks for the feedback!
#6
Posted 26 March 2012 - 01:29 PM
First the official stuff. No majour issues. Im not sure if the world and view models for the shields are different colours, as I don't remember. There was 2 combine in breached that spawned in the rest possission visible to the GPs before activating a second later. Like I said, very minor. No other glitches or balence issues I could see.
EDIT- Forgot to mention, it's the combine on the building near the start.
On the custom maps, it feels like Im being harsh. The prison map, as well as the gunship issue, alot of metros/manhacks got stuck in the first zone, and might have been the cause of serious lag later on. Also the combine in the watchtowers never fired. I did like the gunship AI choice system, good for someone like me who doesn't like to micro.
Then there was the last map I played, I forget the names, where you had to collect roller mines. That map really annoied me due to being dark all the time, and the Half Life torch being crap.
Edited by Sabre, 26 March 2012 - 01:56 PM.
#7
Posted 26 March 2012 - 01:53 PM
Sabre, on 26 March 2012 - 01:29 PM, said:
Sabre, on 26 March 2012 - 01:29 PM, said:
I'll look into the other issues you mentioned.
On an unrelated note: Any comments about the new main menu?
#8
Posted 26 March 2012 - 02:44 PM
AndY, on 26 March 2012 - 01:53 PM, said:
Also the background of the citadel where there's units on the field looks somewhat messy to me, not as artistic like the old one.
Well, that's just my personal opinion, but if you're going for the top-down style a real map in the background would almost be better and would represent Overwatch quite a lot.
Edit:
Doesn't seem that far fetched? (However might possibly require some work to hide all HUD features, I'm not sure how willing you guys are in expanding Overwatch as it is already)
http://upl.leiftiger.se/img/MzU2/
Edited by leiftiger, 28 March 2012 - 12:50 PM.
#9
Posted 26 March 2012 - 02:58 PM
AndY, on 26 March 2012 - 11:52 AM, said:
For me and my friends about 7 pm local time would be greatest. currently it is 5 before 10 pm for us. But I think that would not be a time the timezones outside of europe would like. But for me, my mates and the timezones in euriope I think this would be the perfekt time. But a perfect time for everyone would not be possible, even if the current community playtime, thx to the weekend, is a great time decision I think.
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