Participate in the 1.5.0 Playtests!
AndY
17 Mar 2012
leiftiger, on 17 March 2012 - 02:18 PM, said:
Oh, I always thought the Overwatch auto-update program was Okuda, my mistake! 

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The dev build updater is a batch file that uses SVN binaries to get the latest rev. Just launch the dev build and update using the in-game main menu button. It should say 1738 at the top.
rickinator9
17 Mar 2012
You spoiled the spiderbeast in the changelog(You know what I mean!).
AndY
17 Mar 2012
AndY
24 Mar 2012
Changes since last week (available during this weekend's playtimes):
ow_breach
ow_breached
owc_traverse
owc_outbreak
Remember to post any bugs, issues and feedback in this thread.
ow_breach
- Reduced the number of mortar rounds fired by one
- Stopped grenades from landing on the ledge above the first grenade generator
- Replaced the Tower soldier's SMG with an AR2 (but might replace it with a mounted gun)
ow_breached
- Fixed Platform Manhack spawns only working once
- Changed Strider health scaling setup to work correctly
- Added a spotlight above the RPG spawns at the Platform entrance
- Increased Platform Generator decay speed and increased defuse speed
- Added Health pickups around the Platform area
- Moved the West Combine force field in the first section further to the west to give more room for the Rebels to move in
- Added some more Dark Energy Core clips
- Increased the train departure time to 15 seconds
- Fixed ball not showing in generator after it has been reactivated
owc_traverse
- Moved GM buttons over rooftops closer to the playable area
- Generator now explodes when the force field deactivates
- Added Block LOS to the windows next to the final console to prevent turrets attempting to shoot at players through the glass, which it can't penetrate
owc_outbreak
- Fixed missing tooltip for "Fly to middle of the field" button
- Fixed finale Shotgun spawns spawning SMGs
- Fixed some rappel spawns not working correctly
- Increased AR2 drops from 60 second intervals to 45 seconds
Remember to post any bugs, issues and feedback in this thread.
Coppermantis
24 Mar 2012
By the way, Superfortress updates are almost ready. I should have them ready to go by tomorrow's playtime, if there is one.