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Participate in the 1.5.0 Playtests!


24 replies to this topic

#21 AndY

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Posted 17 March 2012 - 03:39 PM

View Postleiftiger, on 17 March 2012 - 02:18 PM, said:

Oh, I always thought the Overwatch auto-update program was Okuda, my mistake! :P
Nope, that's the old one that we're replacing. :) But, that one updates the public build, not the dev build.

The dev build updater is a batch file that uses SVN binaries to get the latest rev. Just launch the dev build and update using the in-game main menu button. It should say 1738 at the top.

#22 rickinator9

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Posted 17 March 2012 - 03:45 PM

You spoiled the spiderbeast in the changelog(You know what I mean!).

#23 AndY

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Posted 17 March 2012 - 03:54 PM

View Postrickinator9, on 17 March 2012 - 03:45 PM, said:

You spoiled the spiderbeast in the changelog(You know what I mean!).
I think everyone already knew. :P

#24 AndY

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Posted 24 March 2012 - 08:59 AM

Changes since last week (available during this weekend's playtimes):


ow_breach
  • Reduced the number of mortar rounds fired by one
  • Stopped grenades from landing on the ledge above the first grenade generator
  • Replaced the Tower soldier's SMG with an AR2 (but might replace it with a mounted gun)

ow_breached
  • Fixed Platform Manhack spawns only working once
  • Changed Strider health scaling setup to work correctly
  • Added a spotlight above the RPG spawns at the Platform entrance
  • Increased Platform Generator decay speed and increased defuse speed
  • Added Health pickups around the Platform area
  • Moved the West Combine force field in the first section further to the west to give more room for the Rebels to move in
  • Added some more Dark Energy Core clips
  • Increased the train departure time to 15 seconds
  • Fixed ball not showing in generator after it has been reactivated

owc_traverse
  • Moved GM buttons over rooftops closer to the playable area
  • Generator now explodes when the force field deactivates
  • Added Block LOS to the windows next to the final console to prevent turrets attempting to shoot at players through the glass, which it can't penetrate

owc_outbreak
  • Fixed missing tooltip for "Fly to middle of the field" button
  • Fixed finale Shotgun spawns spawning SMGs
  • Fixed some rappel spawns not working correctly
  • Increased AR2 drops from 60 second intervals to 45 seconds


Remember to post any bugs, issues and feedback in this thread.

#25 Coppermantis

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Posted 24 March 2012 - 11:47 AM

By the way, Superfortress updates are almost ready. I should have them ready to go by tomorrow's playtime, if there is one.





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