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Your Feedback on owc_prison


5 replies to this topic

#1 The Joker

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Posted 09 August 2011 - 12:56 AM

Well, I have only ever gotten feedback from the judges from the design contest. They aren't much help. So now, I need some feedback from YOU guys!
Please answer the following questions truthfully. Ever bit counts.

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⇒ Question #1

What do you feel about the map? Do you like it? Hate it? Are you excited when its the next map in the rotation? Are you abominated that its even in Overwatch?


⇒ Question #2

Do you feel that the Overwatch and Rebel teams are balanced? Does one team have the advantage over the other?


⇒ Question #3

Is the level design and path a bit too unclear? Should you have more of a reason to go different way?


⇒ Question #4


If I made it so that each path had its own weaknesses and strengths, would that make it a bit more interesting?

⇒ Question #5

Is there a specific part of the map that you love? That you hate? That you think can definately be improved on?

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Thanks for the feedback guys. This map is the only map that's actually on track to be completed and finished from all the ones in the design contest. If it makes it into the client with your feedback and suggestions, its that much better!


#2 rickinator9

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Posted 09 August 2011 - 06:01 AM

#1: I kinda like it due to the lulz from the glitches(exploding door anyone?).
#2: Rebels obviously have the advantage. On the overwatch side, it's a constant rush to have units ready before the rebels come. Not to mention the rebels are usually rushing.
#3: There aren't any paths I know of other than the one we always take. Maybe give more directions on which paths we can take.
#4: Absolutely
#5: I hate the finale area. Overwatch should be able to spawn units on the balcony. Not to mention all those cells get repetitious after a while.

I hope this helped you somehow, as I know we have already spoken on steam chat about this.

#3 The Joker

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Posted 09 August 2011 - 03:41 PM

View Postrickinator9, on 09 August 2011 - 06:01 AM, said:

#1: I kinda like it due to the lulz from the glitches(exploding door anyone?).

That's normal.

#4 The Joker

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Posted 29 September 2011 - 01:58 AM

=( Not many replies. Anyone?

#5 Gabe(HUN)

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Posted 29 September 2011 - 05:00 AM

1. I definietly love the map, but there's some point, where I hate these parts. But I like it, because it's a unique map for the Overwatch.
2. I think the teams are unbalanced: I mean the Overwatch is too powerfull in the end, and the first area.
3. I think it's obvious, to know, where we have to go. But I see there's two ways, to moving the rebels, but in the playtimes we using the nearest route, because it's easier, to get through the first area ( to the gate ).
4. Maybe yes... I like this idea, but more harder for the new players, but I'll support it :thumbup:.
5. I love the rebels enter ( the train, and the entering the gate), but I hate the finale, with the respawning elites, and turrets. For the finale, I think maybe improving the spawnpoints for the elite ( maybe a room, there the rebels can't go through) and the turrets maybe turning to those ceiling turrets.
I hope, I can help with the developement of owc_prison.

#6 The Joker

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Posted 29 September 2011 - 10:07 PM

View PostGabe(HUN), on 29 September 2011 - 05:00 AM, said:

1. I definietly love the map, but there's some point, where I hate these parts. But I like it, because it's a unique map for the Overwatch.
2. I think the teams are unbalanced: I mean the Overwatch is too powerfull in the end, and the first area.
3. I think it's obvious, to know, where we have to go. But I see there's two ways, to moving the rebels, but in the playtimes we using the nearest route, because it's easier, to get through the first area ( to the gate ).
4. Maybe yes... I like this idea, but more harder for the new players, but I'll support it :thumbup:.
5. I love the rebels enter ( the train, and the entering the gate), but I hate the finale, with the respawning elites, and turrets. For the finale, I think maybe improving the spawnpoints for the elite ( maybe a room, there the rebels can't go through) and the turrets maybe turning to those ceiling turrets.
I hope, I can help with the developement of owc_prison.

Thanks for the feedback. As for the prison facility, I did change the turrets to ceiling turrets, and the design of the barracks and satelite room to a more canonical approach. The Combine Elites also drop down from ceiling glass upon the OP's activation of the ability.





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