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Ranma's First Impressions

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#1 Ranma

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Posted 15 July 2010 - 01:35 AM

It’s been almost a year since I was informed about Overwatch. I was given very little information about the game, but I was told this, “It will be like Sven Co-op, but in RTS style. That way, the enemies aren’t in the same place every round; you’ll never know where and when they’ll spawn.” After a year of waiting, I was finally able to try out the game and they stayed true to their word and gave me what I was expecting, in spades.

The game plays exactly as I was told. There are two teams, the Overwatch, and the Resistance. The Overwatch is the player that summons and controls the AI soldiers, while the Resistance team completes a list of objectives given to them. These objectives range from hacking computers, to destroying buildings. Playing Resistance was too fun. Being supplied with a shotgun, sub-machine gun, a pistol, and crowbar. Each member of the Resistance is packing more firepower than James Bond.

Usually, games with objectives can get a little confusing, especially for brand new players, but even this early in development the game is idiot-proof. There is a waypoint clearly shown on the screen at all times, and if that’s not enough to inform the player, there is a list of the objectives in the top right corner which shows the current objective and the next objective. So on my very first round I knew what to do, where to go, and what to expect. With this ironclad system, I doubt players will get lost on non-linear maps, and I won’t hear that bickering anymore,
“OMG u noob! go to the control room and flip the switch!”
“Where’s the control room?”
“OMG u noob!”

The AI soldiers are incredibly smart and extremely accurate. The Overwatch only needs to tell the soldiers what basic area they should be at, and they do the rest on their own! This was really good for me because I’m really not that talented at RTSs. Even a kindergartner can do a decent job as the Overwatch with the strength of the soldiers. They strafe, they dodge, and they plow bullets into your face! The soldiers really give the Resistance a challenge. At times, they can be hard to defeat, especially when they are in large numbers, but they are not invincible, which drops their difficulty setting from frustrating down to challenging. Fans of First Person Shooter games will certainly love the challenging fights brought from the AI (I know I did).

Naturally in a co-op game, working as a team is the key to victory. Sticking in a group increases the chance of surviving a skirmish and makes objectives easier to accomplish. My role in the team was to deliver support fire. I would find the high ground and rain bullets on the opponents. It actually helped the team out greatly, because this tactic helped take out soldiers before they could get in range of my teammates. The Overwatch wins if all of the Resistance team dies. This is the biggest reason for sticking together. Health is very scarce, so I was often walking around injured, side by side with another injured player, who was walking next to another injured player. When dead, the Resistance players can revive each other by holding the “use” button. It can be pretty dangerous, considering the player is completely vulnerable while reviving a fellow player. This revival system is another reason to stay close to each other. If a player is way off course and dies, it will be hard for the teammates to go out of their way to revive him. He might have to wait for the next round to play, just because he decided to go on his own. Bummer.

Playing the Overwatch for the first time took a little bit more perception than playing the Resistance, but I was still able to catch on rather quickly. I was a bit clueless on what do at first, but after 30 seconds or so I found the action points and figured out what to do. Each action has a cooldown period after usage so the Overwatch can’t summon an army of soldiers in a single minute. It takes time for the Overwatch to build an army, and in that time the Resistance can to do their objectives as well as prepare for an onslaught. Despite taking time, building an army is a very good strategy because of how formidable the AI is. Still, don’t take my word; I got owned playing the Overwatch.

The Overwatch won every time while I was playing. All except once, but that’s because I was the Overwatch (did I mention I was bad at RTS games?). Despite losing every single time, I was having a blast. I imagine this might be a problem for those incredibly competitive players that can’t have fun unless they win. The way it is now, you might be a pro player, but if you don’t work as a team, you are going to lose (unless I’m the Overwatch).

After 10 months of imagining what Overwatch would be like, I was afraid that the real game would not match what I thought the game would be like. But after playing it, the game surpassed my expectations and even shocked me with how incredible the gameplay is. A game this incredible was set up in just a year? And it’s not even finished! I can’t wait to see what kind of improvements and visual treats the developers will give us in the future.

#2 Firespray


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Posted 15 July 2010 - 03:16 AM

I was actually quite surprised on how well the AI handled too. At first I was sort of thinking that I would have to click multiple times to get him to the designated area, but nope. One click and the soldier tried to find the best available position. Made it much easier managing units.

#3 Pingu

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Posted 15 July 2010 - 10:13 AM

View PostFirespray, on 15 July 2010 - 03:16 AM, said:

I was actually quite surprised on how well the AI handled too. At first I was sort of thinking that I would have to click multiple times to get him to the designated area, but nope. One click and the soldier tried to find the best available position. Made it much easier managing units.

We have more improvements for the AI planned and we are open to suggestions how to make the AI even better and fun. As Andy said we are trying to make playing as Overwatch as fun as possible and with easy controls so you won't have to be a hardcore RTS-player.

#4 offe


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Posted 15 July 2010 - 11:25 AM

sounds realy amazing, now i whant the game even more :S

#5 Pattom


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Posted 15 July 2010 - 09:41 PM

Excellent. I love the sound of RTS play. Slow cooldown times but tough soldiers sounds like you need to stay on your toes and think ahead, rather than just spam units.

#6 WateryHell


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Posted 20 July 2010 - 04:14 PM

Wow, this really detailed review makes me want to play the game even more.

I liked Zombie Master, even though it's not being supported by the developers anymore, so I have a strong interest in this game.

Good job Overwatch dev team! :thumbsup:

#7 Typhonarick


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Posted 21 July 2010 - 02:17 AM

there is zombie master black edition which is always developed

#8 Firespray


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Posted 21 July 2010 - 02:31 AM

View PostTyphonarick, on 21 July 2010 - 02:17 AM, said:

there is zombie master black edition which is always developed

To be honest...I think Black Edition was terrible. Completely changed the style of Zombie Master in its entirety...

#9 Rymosrac


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Posted 21 July 2010 - 12:42 PM

I'm curious if the Dev team has given any thought to the issue of single rebels hoarding a disproportionate amount of the resources around the map - perhaps some kind of inventory limitation.

Might not be much of an issue though - it's certainly in the best interest of players to share equipment so that they can better support each other.

#10 A1win


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Posted 21 July 2010 - 01:08 PM

The rebels don't have resources, only the Overwatch does. Or if by resources you meant health, ammo, weapons and stuff like that, we'll do our best to share them equally with all the rebels.

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