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Rebel Gameplay Suggestion: Loadouts


37 replies to this topic

Poll: Rebel Gameplay Suggestion: Loadouts (8 member(s) have cast votes)

Would you want a loadout system such as the one described in this thread?

  1. Yes (5 votes [62.50%] - View)

    Percentage of vote: 62.50%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Only If You Change Stuff A Bit (3 votes [37.50%] - View)

    Percentage of vote: 37.50%

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#21 AndY

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Posted 28 July 2011 - 08:52 AM

View Postrickinator9, on 28 July 2011 - 07:37 AM, said:

I don't agree with your proposal of having the rpg and the crossbow in the role slot, because I think they will phase out the shield.
I suppose that as long as you put the RPG/Crossbow in the same role (special weapons role) and limit the number of SW roles available, it shouldn't cause a problem.

#22 The Joker

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Posted 28 July 2011 - 05:04 PM

View PostQuenquent, on 28 July 2011 - 04:12 AM, said:

I've didn't talk yet here and I completely disagree with most of your ideas. I mean, the loadout system is exellent, but the organisation is wrong.

First, you all want to make the choice between a weapon and a melee weapon......So if I'm out of ammo, I'm screwed ? Because I can't defend myself unless I've found ammo (which could be between a lot of combines...) This will change the strategy of the Overwatch : put every units around the ammo pack so the Rebels can't kill his units and grab ammo....This seriously suck !

The Joker, did you suggested that we can't change loadout during a round ? If yes, that mean if everyone don't choose a RPG, they are all fucked up against the chopper in ow_canals ? If I fall in a room with a lot of SMG and SMG's ammo I can't take it because I got an empty shotgun ? We can't complete the objective "Destroy the Generator" because everyone take a gravity gun ? Did you think about all of this ?

You suggested to make the Crossbow and the RPG as a primary weapon....so if I'm against a lot of enemies (Crossbow) or if my ennemies are close to me (RPG), I only have a shitty pistol (or a magnum) and a crowbar to defend myself ?

Do you all think that grenades are so overpowered ? Personally, I only see grenades in ow_breach and this is for an objective ; I only use this grenades for this objective. The rare times I use grenades, I miss my target (yeah, I suck :D) or the combines run away from it and less than 1/5 of them die... If you really want to balance them reduce the blast of the explosion or add more time between the drop and the explosion of the grenade or reduce the number of grenades we can carry.

TL:DR :

My idea is :
Primary : SMG, Shotgun
Secondary : Pistol, Magnum
Melee : Crowbar, Stunstick
Role : Medkit, Shield (without the melee if you want), RPG, Crossbow, Gravity gun
Grenade : Grenade (x2 max if you want)

Note : maybe we can add the Shield as a melee item, but we can use a melee attack with it (knockback the combines with the Shield) AND we can't pick up and other role item.

All of these issues would be phased out as requiring a loadout system would also require teamwork and communication. If you all just randomly picked guns of your choosing, this would completely disregard the purpose of a loadout system. If a loadout system was implemented, teamwork would be absolutely necessary, as I am sure everyone wants to be a team player and help the team out. Why do you think people take the Medkit and Riot Shield? They are necessary classes to the team, one to take all the bullets, and one to heal. With the loadout system, that necessity is greatly increased, and everyone will pick the appropriate loadout for the team.

#23 rickinator9

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Posted 28 July 2011 - 05:48 PM

Heh, I only pick it up because I just see it. I often forget I have the equipment at all, which you guys who have played with me already know about.

#24 Quenquent

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Posted 29 July 2011 - 05:03 AM

View PostThe Joker, on 28 July 2011 - 05:04 PM, said:

All of these issues would be phased out as requiring a loadout system would also require teamwork and communication. If you all just randomly picked guns of your choosing, this would completely disregard the purpose of a loadout system. If a loadout system was implemented, teamwork would be absolutely necessary, as I am sure everyone wants to be a team player and help the team out. Why do you think people take the Medkit and Riot Shield? They are necessary classes to the team, one to take all the bullets, and one to heal. With the loadout system, that necessity is greatly increased, and everyone will pick the appropriate loadout for the team.

I'm not sure to understand : you say that my idea is good or bad for teamworking ?
If you mean "It's good too", don't read the rest of my reply.

If you mean "It's bad for teamwork", tell me why. If this is because everybody could be a medic, so add a role limitation (2 medics for a team of 7 players) which can be modified by the mappers.

View Postrickinator9, on 28 July 2011 - 05:48 PM, said:

Heh, I only pick it up because I just see it. I often forget I have the equipment at all, which you guys who have played with me already know about.
Yeah, we all remember the numerous moment when everyone say "MEDIC !" and you didn't feel concerned. I'm sure at these moments you think "What the medic is doing ?......Oh crap I'm the medic !"

#25 rickinator9

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Posted 29 July 2011 - 05:07 AM

View PostQuenquent, on 29 July 2011 - 05:03 AM, said:

Yeah, we all remember the numerous moment when everyone say "MEDIC !" and you didn't feel concerned. I'm sure at these moments you think "What the medic is doing ?......Oh crap I'm the medic !"
Damn straight.

#26 The Joker

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Posted 29 July 2011 - 04:19 PM

I don't believe there is a way to turn this feature off at the mapper's consent. It would have to be programmed into the game code.

#27 rickinator9

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Posted 29 July 2011 - 04:43 PM

Maybe as a toggleable option in map options

#28 WAXT

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Posted 29 July 2011 - 08:38 PM

View PostQuenquent, on 29 July 2011 - 05:03 AM, said:

If you mean "It's bad for teamwork", tell me why. If this is because everybody could be a medic, so add a role limitation (2 medics for a team of 7 players) which can be modified by the mappers.
I understand your confusion Quenquent. Most people seem to think this proposed system is similar to the class-system used in Team Fortress 2.

The way I see it, role items and weapons are scattered throughout the map, this way people can change roles (or "classes") mid-round. Not only does this mean players can change their role at any time, but mappers can create additional objectives (or traps) through weapon caches. This also allows mappers to control how many of each role are available (or which roles are unavailable for a given map), preventing players from creating unbalanced teams (such as the all-medic team). Best of all, this requires minimal coding as most of this system is already in place.

#29 rickinator9

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Posted 29 July 2011 - 08:41 PM

I also like WAXTs system, as mappers can give the players a reason to really search every house thoroughly for weapons and ammo(like L4D).

#30 Quenquent

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Posted 31 July 2011 - 07:30 AM

Agree with you WATX, but I think The Joker's idea is good too. The solution could be that the Rebels can found weapons everywhere like right now, but they can only hold 1 weapon of each category (they can't have a SMG and a shotgun at the same time) but they can drop their weapons. Look like a good idea right ?

#31 Coppermantis

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Posted 31 July 2011 - 11:30 AM

View PostQuenquent, on 31 July 2011 - 07:30 AM, said:

Agree with you WATX, but I think The Joker's idea is good too. The solution could be that the Rebels can found weapons everywhere like right now, but they can only hold 1 weapon of each category (they can't have a SMG and a shotgun at the same time) but they can drop their weapons. Look like a good idea right ?


Agreed, this is the system planned for my mod.

#32 The Joker

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Posted 01 August 2011 - 03:06 AM

View PostCoppermantis, on 31 July 2011 - 11:30 AM, said:

Agreed, this is the system planned for my mod.

Why?

#33 rickinator9

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Posted 01 August 2011 - 06:18 AM

View PostThe Joker, on 01 August 2011 - 03:06 AM, said:

Why?
Why not? Every mod needs something special.

#34 Coppermantis

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Posted 01 August 2011 - 01:12 PM

View PostThe Joker, on 01 August 2011 - 03:06 AM, said:

Why?

What do you mean? It's more realistic (for both OW and Ground Zero) because you play as a regular rebel, not Mr. I-Can-Store-A-Whole-Arsenal Freeman. Plus, it forces more tactical thinking.

The way I think weapons should be counted:

Melee-obviously any melee item.

Primary: Shotgun, SMG, Crossbow, AR2

Sidearm: Pistol, Magnum

Other: RPG, Medkit, Riot Shield.

These all can be picked up at any time, but if one already has a weapon in the same catagory, they must swap it for the new one.

#35 rickinator9

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Posted 01 August 2011 - 01:23 PM

Why does everyone think the magnum of a sidearm? It is as powerful as any primary weapon.

#36 The Joker

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Posted 01 August 2011 - 03:27 PM

View PostCoppermantis, on 01 August 2011 - 01:12 PM, said:

What do you mean? It's more realistic (for both OW and Ground Zero) because you play as a regular rebel, not Mr. I-Can-Store-A-Whole-Arsenal Freeman. Plus, it forces more tactical thinking.

The way I think weapons should be counted:

Melee-obviously any melee item.

Primary: Shotgun, SMG, Crossbow, AR2

Sidearm: Pistol, Magnum

Other: RPG, Medkit, Riot Shield.

These all can be picked up at any time, but if one already has a weapon in the same catagory, they must swap it for the new one.

I meant why are you using it for your mod?

#37 Coppermantis

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Posted 01 August 2011 - 07:49 PM

View PostThe Joker, on 01 August 2011 - 03:27 PM, said:

I meant why are you using it for your mod?

For the reasons I said above. It wasn't really my original idea, One of my teammates originally proposed it.

#38 The Joker

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Posted 02 August 2011 - 12:08 AM

View PostCoppermantis, on 01 August 2011 - 07:49 PM, said:

For the reasons I said above. It wasn't really my original idea, One of my teammates originally proposed it.

Ah, well that makes sense since your having your protagonist not have an HEV suit or replacement. That's not the case for mine, but hey, the more the merrier. Or the less the merrier hehe

:thumbup:





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