[owc_prison] Prison v2
#1
Posted 24 June 2011 - 10:20 PM
Basic Plot of the Map: A Resistance strike team is sent in to infiltrate a heavily-fortified Combine military base set inside a former prison facility. Their objective is to destroy the Combine communications satellite that has been jamming Rebel transmissions in the area. The Overwatch commander overseeing operations in the military base is well aware of this, and has prepared the prison facility for a direct assault. The garrison is on full alert, perimeter defenses are armed and secure, and the battle is about to begin.
This will not be easy.
Overwatch Goal:
Objective #1: Prevent the Rebel commandos from breaching the perimeter wall.
Objective #2: Defend the gate that leads into the interior complex.
Objective #3: Prevent the commandos from destroying the communications jammer.
Resistance Goal:
Objective #1: Breach the exterior gate.
Objective #2: Breach the interior gate.
Objective #3: Destroy the communications jammer using grenades and explosives.
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#2
Posted 25 June 2011 - 05:20 AM
The Joker, on 24 June 2011 - 10:20 PM, said:
That's good.
#3
Posted 25 June 2011 - 01:45 PM
The Joker, on 24 June 2011 - 10:20 PM, said:
#6
Posted 28 June 2011 - 04:17 PM
#7
Posted 08 July 2011 - 07:11 PM
#8
Posted 08 July 2011 - 07:38 PM
The Joker, on 08 July 2011 - 07:11 PM, said:
#9
Posted 08 July 2011 - 08:34 PM
rickinator9, on 08 July 2011 - 07:38 PM, said:
I'll make it a real train, you wait. That platform is meant to be a flatbed with people on it, I could also make it a freight train with cabins and stuff. I'll see what I can do.
#10
Posted 08 July 2011 - 09:43 PM
It also makes the minimap really small since half of it is just the length of the track. So, unless it adds something to the actual gameplay, it shouldn't be there.
#11
Posted 08 July 2011 - 10:27 PM
AndY, on 08 July 2011 - 09:43 PM, said:
It also makes the minimap really small since half of it is just the length of the track. So, unless it adds something to the actual gameplay, it shouldn't be there.
#12
Posted 09 July 2011 - 05:05 AM
#13
Posted 12 July 2011 - 05:36 PM
Well, quite a lot has happened to the map. I was supposed to get screenshots today, but after the recent changes the map has undergone, they would have no worth. I have completely fixed the exterior complex(ground floor), and completely destroyed the battlements and the building behind it. I have also removed all place holder brushes, detail props, and everything else that is unneeded. Only geometry, troop spawns, geometry for the traps, and pre-placed health, ammo, and grenade items. At this rate, I will have everything ready to go before the end of July. It is definitely going to be a lot more detailed, really good looking, and just plain better in general.
Changes to Ground Floor Exterior Complex
- Removed all props, placeholders
- Removed manhack spawns, as well as NPC clip brushes
- Textured the buildings, built realistic roofs to the buildings
- Changed the height of perimeter walls, textured them
- Changed the height of interior walls, textured them
- Re-textured some buildings
- Completely redesigned sentry towers, they will now be unique traps for the GM to be able to use. You can select one of the three towers to spawn a troop garrison(three Combine soldiers in the tower that are able to move around and attack the Resistance team)
Changes to Higher Ground/Second Floor/Interior Complex
- Removed almost everything
- Heightened and textured perimeter walls
- Removed all props, placeholders, buildings
- Added ladders to the water, players can now escape and continue on if they fall in
- Removed manhack spawns and NPC clip brushes, removed some defensive positions and shifted around metropolice spawn
I am now rebuilding the entire second floor, should be done by later today. As for the ground floor, I will probably begin detailing with textures and maybe displacements and stuff.
- Adrian "The Joker" Lopez
#14
Posted 12 July 2011 - 05:44 PM
#15
Posted 27 July 2011 - 09:37 AM
#17
Posted 28 July 2011 - 07:29 PM
Attached Files
#18
Posted 28 July 2011 - 08:35 PM
#19
Posted 28 July 2011 - 10:48 PM
AndY, on 28 July 2011 - 08:35 PM, said:
A good amount. Have to detail the courtyard and buildings, double-check lightning, rebuild the prison facility and cellblocks, rebuild the upper level, detail everything, texture everything.
Shouldn't take too long, I work extraordinarily fast.
#20
Posted 03 August 2011 - 11:14 PM
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