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owc_revolt and owc_uprising
Started by Quenquent, Apr 27 2011 11:13 AM
10 replies to this topic
#1
Posted 27 April 2011 - 11:13 AM
Owc_revolt will be a melee map, exept that one player will have a pistol. A small rebel group, hided in a small building inside City 17, has been located by the Combines. They only way to get the hell out of here is to go to the sewers, a few meters away.
The map will be composed into 4 parts :
1- the rebels must find a way out of they safe house, while they are attacked by a chopper. Some combines are already inside but this will be preatty easy to get out. If they are too slow, the Overwatch can spawn some manhacks. Note : the chopper will not follow the rebels after they get out of they safe house.
2- The rebels must hack a computer to disable a shield and choose a way : throught the old bank or the street. In the first version of the map, they will be only one way : the bank.
3- In both ways, the rebels must hack a computer or else.
4- Surprise !
Owc_uprising will be the same map but during the rebellion, with weapons, and the chopper will be the final boss.
The map will be composed into 4 parts :
1- the rebels must find a way out of they safe house, while they are attacked by a chopper. Some combines are already inside but this will be preatty easy to get out. If they are too slow, the Overwatch can spawn some manhacks. Note : the chopper will not follow the rebels after they get out of they safe house.
2- The rebels must hack a computer to disable a shield and choose a way : throught the old bank or the street. In the first version of the map, they will be only one way : the bank.
3- In both ways, the rebels must hack a computer or else.
4- Surprise !
Owc_uprising will be the same map but during the rebellion, with weapons, and the chopper will be the final boss.
#2
Posted 27 April 2011 - 03:32 PM
Quenquent, on 27 April 2011 - 11:13 AM, said:
Owc_revolt will be a melee map, exept(except) that one player will have a pistol. A small rebel group, hided(hidden) in a small building inside City 17, has been located by the Combines. They(their) only way to get the hell out of here is to go to the sewers, a few meters away.
The map will be composed into 4 parts :
1- the rebels must find a way out of they(their) safe house, while they are attacked by a chopper. Some combines are already inside but this will be preatty(pretty) easy to get out. If they are too slow, the Overwatch can spawn some manhacks. Note : the chopper will not follow the rebels after they get out of they(their) safe house.
2- The rebels must hack a computer to disable a shield and choose a way : throught(through) the old bank or the street. In the first version of the map, they will be only one way : the bank.
3- In both ways, the rebels must hack a computer or else(what?).
4- Surprise !
Owc_uprising will be the same map but during the rebellion, with weapons, and the chopper will be the final boss.
The map will be composed into 4 parts :
1- the rebels must find a way out of they(their) safe house, while they are attacked by a chopper. Some combines are already inside but this will be preatty(pretty) easy to get out. If they are too slow, the Overwatch can spawn some manhacks. Note : the chopper will not follow the rebels after they get out of they(their) safe house.
2- The rebels must hack a computer to disable a shield and choose a way : throught(through) the old bank or the street. In the first version of the map, they will be only one way : the bank.
3- In both ways, the rebels must hack a computer or else(what?).
4- Surprise !
Owc_uprising will be the same map but during the rebellion, with weapons, and the chopper will be the final boss.
#3
Posted 28 April 2011 - 08:49 AM
rickinator9, on 27 April 2011 - 03:32 PM, said:
Before the typo-nazi's come, I adjusted some things.
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Also, are you going to make this yourself?
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And about those sewers, why don't you make an objective where they need to blow the lid off.
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If you aren't going to use it, I will in a future map where the rebels need to go in abandoned metro tunnels.
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3- In both ways, the rebels must hack a computer or else(what?).
I mean "something else".......
#5
Posted 19 May 2011 - 03:14 PM
-_-'
Anyway, I want to say I'm still working on it but I'm pretty busy too, I don't know when the map will be completed.
Anyway, I want to say I'm still working on it but I'm pretty busy too, I don't know when the map will be completed.
#7
Posted 26 June 2011 - 04:32 PM
Any updates?
#8
Posted 28 June 2011 - 05:57 AM
I'm still working on. Now that the exams are over I can finish my map with some help (like : how I make a hacking objective or a cubemap.....but I'll ask this in the webchat). I'll give you some sreenshot when I can.
#9
Posted 05 December 2011 - 05:36 AM
Hi again ! It was a long time ! I've got a new computer and while cleaning the first one, I found that I was working on a map ! So actually the first part of the map is done, we can play it.......but without a lot of performance and inovation. This is why I need help :
- How do I do a hacking objective ? I know I must ask this in the chat but I'm a bit busy and each time I'm in the chat no one is connected...
- How do I add custom content (like music, textures, models....)
That's all, I give you screenshots when I can
- How do I do a hacking objective ? I know I must ask this in the chat but I'm a bit busy and each time I'm in the chat no one is connected...
- How do I add custom content (like music, textures, models....)
That's all, I give you screenshots when I can
#10
Posted 05 December 2011 - 09:17 PM
Here is a vmf that contains a hackable console like the ones used in Breach and Citadel, so you can look at it to see how it's done.
HackObj.zip 2.87K 6 downloads
To add custom content, simply just place your content in the Overwatch directory in the correct folders and then you can use it in Hammer. When you compile your map for playing on computers other than your own (Testing with others/Releasing), you'll need to pack the custom content into the compiled BSP. Use Pakrat to do this.
HackObj.zip 2.87K 6 downloads
To add custom content, simply just place your content in the Overwatch directory in the correct folders and then you can use it in Hammer. When you compile your map for playing on computers other than your own (Testing with others/Releasing), you'll need to pack the custom content into the compiled BSP. Use Pakrat to do this.
#11
Posted 12 December 2011 - 12:57 PM
Thanks for your help, screenshot of the map soon
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