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Trap Ideas?


11 replies to this topic

#1 Jgoodroad

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Posted 02 February 2011 - 01:54 PM

Can people post some ideas for traps here?

doesn't matter how strange, I just would like some inspiration for later.

#2 Instant Loser

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Posted 02 February 2011 - 05:16 PM

View PostJgoodroad, on 02 February 2011 - 01:54 PM, said:

doesn't matter how strange, I just would like some inspiration for later.
In that case...

#3 The Joker

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Posted 02 February 2011 - 06:03 PM

1. Make a heavy object(such as a hanging car or crane, heavy metal container)drop from its support and crush whats beneath it.

2. Have an stationary, disabled APC fire rockets at a designated target area. After that, maybe a cooldown, then it can fire again. Three charges for it?

3. Enable a func_tank with a soldiers/metropolice officer manning it, the NPC could be killed, and it could no longer be usable.

#4 ScrooLewse

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Posted 03 February 2011 - 03:17 PM

For a beach setting:

TIDAL WAVE!!!
An Itchyosaur jumps over docks of some kind, eating or pushing at least one Rebel.
A rebel falls into a sinkhole caused by antlion tunneling.
A thumper short-circuits and topples-over.
A thumper goes into overdrive and causes a landslide on the nearby coastal cliffs.
Three-to-four antlions unburrow.

For a Citadel setting:

Up to four rollermines are dumped-down a narrow staircase.
A pod swipes down a long, narrow path.
Activate a Confiscation Field.
Short-Circuit said Confiscation Field to disintegrate humans.
A Stalker disables a force-field walkway.

All-Purpose traps:

Send-in an APC for a drive-by shooting and a hit-and-run.
Bombard the Rebels with a suppression device.
Raise floor turrets.
Drop Ceiling turrets.

#5 Instant Loser

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Posted 04 February 2011 - 10:19 AM

Stalkers don't work, thumpers are hard-coded, rollermines are hacked in, tidal waves are ridiculous.

THIS GAME NEEDS MORE LASERS.

#6 Quenquent

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Posted 04 February 2011 - 12:44 PM

Activate a shield/close a door and start an ambush.
Lock a rebel in a cage, the others must save him.
Explosives barrel rain.
Cut oxygen.
Create an ambush in a elevator.
And so many possibility still avaiable!

#7 Jgoodroad

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Posted 04 February 2011 - 09:53 PM

View PostInstant Loser, on 04 February 2011 - 10:19 AM, said:

Stalkers don't work, thumpers are hard-coded, rollermines are hacked in, tidal waves are ridiculous.

THIS GAME NEEDS MORE LASERS.

I would like to weigh in on this, what if when the thumper short cuircuts, it could generate an electrical charge, zapping rebels using it as a "safe zone"... it then disables said "safe zone"

#8 Trainzack

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Posted 08 February 2011 - 08:53 PM

Hmmm......

did someone say EXPLODING TOILETS?

#9 cwook

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Posted 08 February 2011 - 09:26 PM

How about a ""giant" themed map, where everything is larger than life. Plenty of opportunities for traps.

#10 Trainzack

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Posted 08 February 2011 - 11:49 PM

View Postcwook, on 08 February 2011 - 09:26 PM, said:

How about a ""giant" themed map, where everything is larger than life. Plenty of opportunities for traps.

how giant?

#11 Quenquent

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Posted 09 February 2011 - 03:46 PM

View PostTrainzack, on 08 February 2011 - 11:49 PM, said:

how giant?

Maybe a kind of rats map where the traps could be a child who want to kill you.......I'm crazy I know....

#12 Trainzack

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Posted 09 February 2011 - 06:27 PM

View PostQuenquent, on 09 February 2011 - 03:46 PM, said:

I'm crazy I know.

Are you saying you'r more insane than me?

HOW DARE YOU!

(and I like that map idea)





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