Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

- - - - -

NPC Coop OVerwatch


4 replies to this topic

#1 Reaper

    CC Contributor for OW

  • Community Contributors
  • PipPip
  • 50 posts

Posted 15 December 2010 - 06:53 PM

Anyway, I started working on my new map and this problem came up. I wanted to make Combine soldiers that weren't able to be controlled via Overwatch commands. I wanted them to be controlled by inputs from the map instead as if another Overwatch was playing. However, the lack of this became a problem. I believe this featurer could help with afk Overwatch players. If they don't meet a certain quota, a generator or director creates npcs that always know where the player is. Also, I would love to be able to control more than just the Combine. Maybe a flag or something in each npc for mappers?

These are a few ideas. Feel free to comment, flame, or other.

#2 The Joker

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 363 posts

Posted 15 December 2010 - 07:22 PM

View PostReaper, on 15 December 2010 - 06:53 PM, said:

Anyway, I started working on my new map and this problem came up. I wanted to make Combine soldiers that weren't able to be controlled via Overwatch commands. I wanted them to be controlled by inputs from the map instead as if another Overwatch was playing. However, the lack of this became a problem. I believe this featurer could help with afk Overwatch players. If they don't meet a certain quota, a generator or director creates npcs that always know where the player is. Also, I would love to be able to control more than just the Combine. Maybe a flag or something in each npc for mappers?

These are a few ideas. Feel free to comment, flame, or other.

That would be creating an AI for a game, such as an AI in a singleplayer mode. I do believe that is possible IF you are heading in the right direction. Though I don't believe Overwatch has the right direction to do that, as there is supposed to be no AI besides unit movement and such in the game.

#3 Reaper

    CC Contributor for OW

  • Community Contributors
  • PipPip
  • 50 posts

Posted 15 December 2010 - 08:23 PM

I specifically stated inputs from maps. Using enemy finders and various tools, I could make it so enemies know where players are all the time.

#4 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 15 December 2010 - 08:50 PM

Here you go: link.

#5 Raphi123

    Headcrab

  • Members
  • Pip
  • 49 posts

Posted 24 December 2010 - 05:24 AM

I want to implement this "supporter" idea into my map, too.
I want to do that when the OW chooses a boss at the end of the map, he can control the boss only but troops will spawn by themselves but he can´t control them.
But I´ve got a problem (again): That gm relationship is non-existent in the NPC´s configuration. ):





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users