npc_*
Submitted A1win, Sep 19 2010 01:29 PM | Last updated Jun 02 2012 10:19 PM
Entity Description
These changes are applied to all NPC (npc_*) entities.
NOTE: These custom keys and inputs are NOT in the FDG but they ARE in the code. This means that Hammer will not recognise them but they can actually be used.
Key Values
Inputs
These changes are applied to all NPC (npc_*) entities.
NOTE: These custom keys and inputs are NOT in the FDG but they ARE in the code. This means that Hammer will not recognise them but they can actually be used.
Key Values
- GmRelationship:
GM Relationship <choices>
Defines the GM's relationship to the NPC.
- 0: Use Default (Default)
- 1: Enemy
- 2: Allied
- 3: Controllable
- 0: Use Default (Default)
Inputs
- EnableGMControl
Allows the GM to control the unit. Also makes the unit allied with the GM.
- DisableGMControl
Disallows the GM from controlling the unit.
- DeclareGMAllied
Makes the unit allied with the GM.
- DeclareGMEnemy
Makes the unit an enemy with the GM. Also disables control.
How about a Rebel Relationship option? (ie, rogue combine or zombies allied with rebels or something)
How have I not seen this before?
Ahh that was what I was searching for! Thanks! Very helpful!
Its not there though..
There aren't rogue combines bro. or controlled zombies, what the hell kind of mods are you playing?