NPC Coop OVerwatch
Reaper
15 Dec 2010
Anyway, I started working on my new map and this problem came up. I wanted to make Combine soldiers that weren't able to be controlled via Overwatch commands. I wanted them to be controlled by inputs from the map instead as if another Overwatch was playing. However, the lack of this became a problem. I believe this featurer could help with afk Overwatch players. If they don't meet a certain quota, a generator or director creates npcs that always know where the player is. Also, I would love to be able to control more than just the Combine. Maybe a flag or something in each npc for mappers?
These are a few ideas. Feel free to comment, flame, or other.
These are a few ideas. Feel free to comment, flame, or other.
The Joker
15 Dec 2010
Reaper, on 15 December 2010 - 06:53 PM, said:
Anyway, I started working on my new map and this problem came up. I wanted to make Combine soldiers that weren't able to be controlled via Overwatch commands. I wanted them to be controlled by inputs from the map instead as if another Overwatch was playing. However, the lack of this became a problem. I believe this featurer could help with afk Overwatch players. If they don't meet a certain quota, a generator or director creates npcs that always know where the player is. Also, I would love to be able to control more than just the Combine. Maybe a flag or something in each npc for mappers?
These are a few ideas. Feel free to comment, flame, or other.
These are a few ideas. Feel free to comment, flame, or other.
That would be creating an AI for a game, such as an AI in a singleplayer mode. I do believe that is possible IF you are heading in the right direction. Though I don't believe Overwatch has the right direction to do that, as there is supposed to be no AI besides unit movement and such in the game.
Reaper
15 Dec 2010
I specifically stated inputs from maps. Using enemy finders and various tools, I could make it so enemies know where players are all the time.
Raphi123
24 Dec 2010
I want to implement this "supporter" idea into my map, too.
I want to do that when the OW chooses a boss at the end of the map, he can control the boss only but troops will spawn by themselves but he can´t control them.
But I´ve got a problem (again): That gm relationship is non-existent in the NPC´s configuration. ):
I want to do that when the OW chooses a boss at the end of the map, he can control the boss only but troops will spawn by themselves but he can´t control them.
But I´ve got a problem (again): That gm relationship is non-existent in the NPC´s configuration. ):