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[owc_pacman] What a silly map


10 replies to this topic

#1 Instant Loser

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Posted 14 December 2010 - 11:01 PM

This level is ridiculous.

I came up with the idea for this when someone said they wanted more silly maps. Two days and 500 logic_relays later, here it is!

Everything's working fine, although I had a lot of problems with moving func_brushes (they don't respawn on new round) and overlapping funch_brushes (runtime error, anyone?). I have more stuff I can add, but the core gameplay is here. Since this isn't for a contest, I guess I can just release it here.

Is there no forum for completed or released maps?

Anyway, at 2.5 MB, it shouldn't be too hard to download.

I'd put up pictures, but I really need another person to make it look right. Help, anyone?

Attached File  ow_pacman_b1.zip   631.47K   1 downloads

#2 The Joker

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Posted 14 December 2010 - 11:36 PM

View PostInstant Loser, on 14 December 2010 - 11:01 PM, said:

This level is ridiculous.

I came up with the idea for this when someone said they wanted more silly maps. Two days and 500 logic_relays later, here it is!

Everything's working fine, although I had a lot of problems with moving func_brushes (they don't respawn on new round) and overlapping funch_brushes (runtime error, anyone?). I have more stuff I can add, but the core gameplay is here. Since this isn't for a contest, I guess I can just release it here.

Is there no forum for completed or released maps?

Anyway, at 2.5 MB, it shouldn't be too hard to download.

I'd put up pictures, but I really need another person to make it look right. Help, anyone?

Oh, so that's whats been keeping you from going 100% on the contest lolz making your Pacman map!

#3 Instant Loser

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Posted 14 December 2010 - 11:58 PM

No, I just made it in 2 days.

#4 AndY

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Posted 15 December 2010 - 02:07 AM

View PostInstant Loser, on 14 December 2010 - 11:01 PM, said:

Is there no forum for completed or released maps?
There is now!

As soon as the contest is over, I'll put up a thread with details on how to post completed levels (and where to put them up for download).

To get you started, stick to the same requirements that I sent you for the LD contest:

  • Start the map name with owc_ instead of ow_
  • Include an overview material (and related files)
  • Include a MapHTML file
  • I'll also be posting details about packing files into the BSP
  • etc..

I'll check it out and let you know what I think!

#5 The Joker

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Posted 15 December 2010 - 02:58 AM

View PostAndY, on 15 December 2010 - 02:07 AM, said:

There is now!

As soon as the contest is over, I'll put up a thread with details on how to post completed levels (and where to put them up for download).

To get you started, stick to the same requirements that I sent you for the LD contest:

  • Start the map name with owc_ instead of ow_
  • Include an overview material (and related files)
  • Include a MapHTML file
  • I'll also be posting details about packing files into the BSP
  • etc..

I'll check it out and let you know what I think!

Sweet! Are there any benefits of making community maps, such as perks? And if the level is good enough, will the creator be contacted on recruitment and what not? There's no such thing as too many level designers!

#6 Instant Loser

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Posted 15 December 2010 - 03:27 AM

Slightly updated the map.

I'm interesting in coding as well, although I'm not sure how I would get started on that for source.

#7 Raphi123

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Posted 15 December 2010 - 07:34 AM

Instant: I tried coding too, but due lack of tutorials I werent able to keep doing.
Maybe I´ll check out valves mod developer wiki... sounds good

#8 BMT

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Posted 07 February 2011 - 12:15 PM

haha, didn't expect this. It's quite fun to see Overwatch used for something like this. I'm guessing the players are meant to be the ghosts, which gives this version of Pacman a unique competitive edge!

How are these shots?

Posted Image

Posted Image

#9 Trainzack

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Posted 07 February 2011 - 10:06 PM

This certainly looks like a fun map! I think ill download!

Edit: So I played it, and it looks fine, other than the fact that the map is unplayable due to overwatch bugging where it dosent respond.

Edit: This just spawned an idea: tertis!

#10 Instant Loser

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Posted 09 February 2011 - 02:51 AM

I've had a look at the map, and I think I've fixed the bug you mentioned. It was pretty hard to pin down. I'm not sure how map distribution will be working now, but I'll try to get the fixed version out.

#11 Trainzack

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Posted 09 February 2011 - 10:30 PM

View PostInstant Loser, on 09 February 2011 - 02:51 AM, said:

I've had a look at the map, and I think I've fixed the bug you mentioned. It was pretty hard to pin down. I'm not sure how map distribution will be working now, but I'll try to get the fixed version out.

Good. Also, the superpellets are twice the size they should be, and they need to be.... i think square. also, if you can, try to implment player scaling, ie, the more player's there are, the more powerpellets there are.
Edit: Cherries.





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