[owc_pacman] What a silly map
#1
Posted 14 December 2010 - 11:01 PM
I came up with the idea for this when someone said they wanted more silly maps. Two days and 500 logic_relays later, here it is!
Everything's working fine, although I had a lot of problems with moving func_brushes (they don't respawn on new round) and overlapping funch_brushes (runtime error, anyone?). I have more stuff I can add, but the core gameplay is here. Since this isn't for a contest, I guess I can just release it here.
Is there no forum for completed or released maps?
Anyway, at 2.5 MB, it shouldn't be too hard to download.
I'd put up pictures, but I really need another person to make it look right. Help, anyone?
ow_pacman_b1.zip 631.47K 1 downloads
#2
Posted 14 December 2010 - 11:36 PM
Instant Loser, on 14 December 2010 - 11:01 PM, said:
I came up with the idea for this when someone said they wanted more silly maps. Two days and 500 logic_relays later, here it is!
Everything's working fine, although I had a lot of problems with moving func_brushes (they don't respawn on new round) and overlapping funch_brushes (runtime error, anyone?). I have more stuff I can add, but the core gameplay is here. Since this isn't for a contest, I guess I can just release it here.
Is there no forum for completed or released maps?
Anyway, at 2.5 MB, it shouldn't be too hard to download.
I'd put up pictures, but I really need another person to make it look right. Help, anyone?
Oh, so that's whats been keeping you from going 100% on the contest lolz making your Pacman map!
#3
Posted 14 December 2010 - 11:58 PM
#4
Posted 15 December 2010 - 02:07 AM
Instant Loser, on 14 December 2010 - 11:01 PM, said:
As soon as the contest is over, I'll put up a thread with details on how to post completed levels (and where to put them up for download).
To get you started, stick to the same requirements that I sent you for the LD contest:
- Start the map name with owc_ instead of ow_
- Include an overview material (and related files)
- Include a MapHTML file
- I'll also be posting details about packing files into the BSP
- etc..
I'll check it out and let you know what I think!
#5
Posted 15 December 2010 - 02:58 AM
AndY, on 15 December 2010 - 02:07 AM, said:
As soon as the contest is over, I'll put up a thread with details on how to post completed levels (and where to put them up for download).
To get you started, stick to the same requirements that I sent you for the LD contest:
- Start the map name with owc_ instead of ow_
- Include an overview material (and related files)
- Include a MapHTML file
- I'll also be posting details about packing files into the BSP
- etc..
I'll check it out and let you know what I think!
Sweet! Are there any benefits of making community maps, such as perks? And if the level is good enough, will the creator be contacted on recruitment and what not? There's no such thing as too many level designers!
#6
Posted 15 December 2010 - 03:27 AM
I'm interesting in coding as well, although I'm not sure how I would get started on that for source.
#7
Posted 15 December 2010 - 07:34 AM
Maybe I´ll check out valves mod developer wiki... sounds good
#8
Posted 07 February 2011 - 12:15 PM
How are these shots?
#9
Posted 07 February 2011 - 10:06 PM
Edit: So I played it, and it looks fine, other than the fact that the map is unplayable due to overwatch bugging where it dosent respond.
Edit: This just spawned an idea: tertis!
#10
Posted 09 February 2011 - 02:51 AM
#11
Posted 09 February 2011 - 10:30 PM
Instant Loser, on 09 February 2011 - 02:51 AM, said:
Good. Also, the superpellets are twice the size they should be, and they need to be.... i think square. also, if you can, try to implment player scaling, ie, the more player's there are, the more powerpellets there are.
Edit: Cherries.
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