I haven't thought about the storyline very much, but it's generally about escaping from Nova Prospekt (I know this is a popular setting for this contest). I'm trying to put a lot of choice and replayability into this map.
There are three jail rooms in which to start (idea stolen from http://community.ove...-overwatch-map/), each with a different simple puzzle and starting weapon:
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However, there's not any way to get rid of the starting crowbar once the map has started. It'd be nice if there were a way to keep people from joining in the middle of a round, but it's not that big of a problem for this map.
Anyway, after solving the puzzle, the players will group together and hold out in this room while they slowly force open a sliding door:
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Next, they'll get a choice between an SMG or a shotgun. If the shotgun is too powerful, I'll put less ammo for it in the map.
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The overwatch gets a choice between an antlion guard here
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They'll scale in difficulty with the number of players, of course. That field in the last screenshot has random mines. The mines go off when the overwatch pushes a button. A sneaky player will be able to get past a distracted overwatch.
Overwatch's view. I'm still messing with the buttons a bit:
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I haven't done the finale yet, but I'm going to let the overwatch pick from a set of "boss" enemies. I can put in the helicopter, gunship, and elite soldiers right now. I'll put in a strider if it stops shooting out of its foot. I doubt I'll ever get to put in hunters. I'll have triggers to allow the overwatch some degree of control over them.
This map will desperately need playtesting and balancing, but I don't think I'll be able to do that in time.
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I know I'm doing a lot of things wrong, such as not blocking out the whole thing first, and accidentally building the map heading west instead of east, and having the whole map be a series of interchangable rooms, but any advice on what I should do (as opposed to what I should have done) would be appreciated.
Oh, does anyone know if mannable turrets are working? I'd like the helicopter and gunship fights to be less similar, but I'm not sure if I'm doing something wrong or it's just the game.