Auxor, on 14 December 2010 - 02:46 AM, said:
I'm The Irate Pirate from the playtesting yesterday, the map is excellent... however.
THAT'S how you'd previously played the map without me knowing!
Auxor, on 14 December 2010 - 02:46 AM, said:
1) The Antlion Guard needs to appear sooner, the rebels can pretty much just open the gate before it even arrives
You can spawn the antlion guard as soon as the map starts.
Less dramatic that way, though.
Auxor, on 14 December 2010 - 02:46 AM, said:
2) Pistol Metrocops can be horribly spammed at the beginning
I've mitigated that a little, I think, by giving stunstick guys extra health and increasing the initial cooldown. I can do more if that doesn't work. Most people don't realize the stunsick dudes have more health, I think.
Auxor, on 14 December 2010 - 02:46 AM, said:
3) Needs a bit more replayability, as in, different objectives.
Yep, although it might be a better use of time to just make another map.
Auxor, on 14 December 2010 - 02:46 AM, said:
4) Combine Elites can be ridiculous in the final section.
I've nerfed them, although I don't know if it'll be enough. They now spawn in smaller groups and there are fewer of them. I was afraid the gunship would be OP, silly me. I still want to add striders and a helicopter and hunters as options...