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Something about role...
Started by Quenquent, Nov 28 2010 12:20 PM
7 replies to this topic
#1
Posted 28 November 2010 - 12:20 PM
I want to say first I love the roles and Cannal.
In a map like Cannal or Breach, it's hard to keep his role because when you die, if you don't grab the role item, he go back spawn. This is annoying when you are close to the end because you loose a role. I have 2 suggestions to fix this :
-Change the respawn time to 60 seconds.
-Only loose the role item when you definitly die or if you drop it per yourself.
Of course, we can combine both.
About Cannal now. We have at the middle respawn point a crossbow and at the last one 2 rocket launchers.
The biggest problem is they don't respawn (or respawn too late, the entire team leave).
The consequencies is if a guy with a RPG/crossbow die, a RPG/crossbow is lost. This will be very hard when you fight a helicopter.
Suggestion : transform the crossbow and the RPG as role items. If a player die, the others can take his weapon.
Something completely different : the RPG have 4 rocket, it's normal?
In a map like Cannal or Breach, it's hard to keep his role because when you die, if you don't grab the role item, he go back spawn. This is annoying when you are close to the end because you loose a role. I have 2 suggestions to fix this :
-Change the respawn time to 60 seconds.
-Only loose the role item when you definitly die or if you drop it per yourself.
Of course, we can combine both.
About Cannal now. We have at the middle respawn point a crossbow and at the last one 2 rocket launchers.
The biggest problem is they don't respawn (or respawn too late, the entire team leave).
The consequencies is if a guy with a RPG/crossbow die, a RPG/crossbow is lost. This will be very hard when you fight a helicopter.
Suggestion : transform the crossbow and the RPG as role items. If a player die, the others can take his weapon.
Something completely different : the RPG have 4 rocket, it's normal?
#2
Posted 28 November 2010 - 02:34 PM
Quenquent, on 28 November 2010 - 12:20 PM, said:
In a map like Cannal or Breach, it's hard to keep his role because when you die, if you don't grab the role item, he go back spawn. This is annoying when you are close to the end because you loose a role. I have 2 suggestions to fix this :
-Change the respawn time to 60 seconds.
-Only loose the role item when you definitly die or if you drop it per yourself.
Of course, we can combine both.
-Change the respawn time to 60 seconds.
-Only loose the role item when you definitly die or if you drop it per yourself.
Of course, we can combine both.
Quenquent, on 28 November 2010 - 12:20 PM, said:
About Cannal now. We have at the middle respawn point a crossbow and at the last one 2 rocket launchers.
The biggest problem is they don't respawn (or respawn too late, the entire team leave).
The consequencies is if a guy with a RPG/crossbow die, a RPG/crossbow is lost. This will be very hard when you fight a helicopter.
Suggestion : transform the crossbow and the RPG as role items. If a player die, the others can take his weapon.
The biggest problem is they don't respawn (or respawn too late, the entire team leave).
The consequencies is if a guy with a RPG/crossbow die, a RPG/crossbow is lost. This will be very hard when you fight a helicopter.
Suggestion : transform the crossbow and the RPG as role items. If a player die, the others can take his weapon.
Quenquent, on 28 November 2010 - 12:20 PM, said:
Something completely different : the RPG have 4 rocket, it's normal?
#3
Posted 28 November 2010 - 02:48 PM
The RPGs have 3 in Half Life 2 normally.. I think.
#4
Posted 28 November 2010 - 02:52 PM
They might have increased it in HL2DM.
#5
Posted 28 November 2010 - 04:14 PM
could you change the starting ammo from 3 to 4? Some newbies could take 2 rpgs and this would be a waste of ammo and weapons on ow_canals.
#6
Posted 28 November 2010 - 04:29 PM
No in hl2dm the rpg ammo max is 3 unless you are on a customized server. but 4 is better game play wise.
#7
Posted 28 November 2010 - 06:52 PM
Then I'm not sure why it was changed to 4 in the SDK files.. We'll change the starting ammo to 4.
#8
Posted 29 November 2010 - 08:12 AM
Thank you for your answer Andy, and thank everybody for your comments
Note: I will say that many times ^^
Note: I will say that many times ^^
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