Map Pimpage Thread
#1
Posted 20 November 2010 - 08:56 PM
basically, you post a screenshot of your map, no matter how much or how little... and it doesn't just have to be for Overwatch... if you are making a map for another game you can post some sweet shots here as well! We could always use more inspiration, no?
I'll start it off with a few shots myself
these are pictures of a EP2 map I am also working on (while waiting for OW to update of course) called Overcast
#2
Posted 20 November 2010 - 10:45 PM
Jgoodroad, on 20 November 2010 - 08:56 PM, said:
basically, you post a screenshot of your map, no matter how much or how little... and it doesn't just have to be for Overwatch... if you are making a map for another game you can post some sweet shots here as well! We could always use more inspiration, no?
I'll start it off with a few shots myself
these are pictures of a EP2 map I am also working on (while waiting for OW to update of course) called Overcast
The first image is impressive, especially with the Lambda decal and the trash paper decal on the ground as well. Nice lightning, seems very... industrial/urban/slum.
#3
Posted 20 November 2010 - 11:12 PM
Jgoodroad, on 20 November 2010 - 08:56 PM, said:
#4
Posted 20 November 2010 - 11:38 PM
@Joker: it's amazing what the decal tool can do... same with overlays.
#5
Posted 21 November 2010 - 12:44 AM
AndY, on 20 November 2010 - 11:12 PM, said:
Andy, is it possible that when the custom entities for spawns come out, would it be possible to get all spawns and such ready for the contest in the remaining time?
#6
Posted 21 November 2010 - 01:39 AM
The Joker, on 21 November 2010 - 12:44 AM, said:
When we do release them, we'll be doing it in two parts. In the first release (1.4.0), we'll only be trying them out in one level. We'll then be gathering feedback and putting together a bunch of improvements in another update.
So, for the time being, I'd recommend using the same systems we're currently using in our maps.
#7
Posted 21 November 2010 - 04:12 AM
AndY, on 21 November 2010 - 01:39 AM, said:
When we do release them, we'll be doing it in two parts. In the first release (1.4.0), we'll only be trying them out in one level. We'll then be gathering feedback and putting together a bunch of improvements in another update.
So, for the time being, I'd recommend using the same systems we're currently using in our maps.
Roger that.
#8
Posted 16 December 2010 - 09:34 PM
and an extra bit I have been working on (needs a LOT of improvement... but is fun as... well something really fun.)
#9
Posted 25 December 2010 - 05:01 PM
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