Jump to content

Toggle this categoryToggle Message Visibility   Welcome to our Community, Guest!

Get involved and become a part of our growing community. It's absolutely free! Register an account and join us today. Already a member? Sign in!

- - - - -

Tutorial for Current NPC Spawns/Traps/Scaling


2 replies to this topic

#1 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 14 November 2010 - 11:12 AM

Hello,

As requested, the following example VMF shows how to set up NPC spawns (with GM buttons) as seen in current Overwatch levels. It'll also show how to implement some traps (manhacks, turret) and the included txt file explains how to scale unit spawns based on the number of active players on the server.

This should have all the information you need to get the level working for the GM.

Again, keep in mind that NPC spawns will be replaced by a new Barracks system (custom entities) in 1.4.0, which will make it a lot easier to set up NPC spawns. The current entities will remain unaffected (old GM spawns will still work fine, your map won't break if you use them).

Let me know if you have any questions.

Attached Files



#2 WAXT

    CC Contributor for OW

  • Community Contributors
  • PipPipPipPip
  • 319 posts
  • LocationAustralia

Posted 14 November 2010 - 10:46 PM

Can i safely assume that this thread will be updated upon the release of 1.4.0 (to support the coming barracks system)?

#3 AndY

    Evil Bunny

  • Coordinators
  • PipPipPipPipPipPipPip
  • 889 posts

Posted 15 November 2010 - 01:05 AM

View PostWAXT, on 14 November 2010 - 10:46 PM, said:

Can i safely assume that this thread will be updated upon the release of 1.4.0 (to support the coming barracks system)?
There will be detailed guides posted in the Resources section for those features.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users