GM_brush no longer working
Jgoodroad
13 Nov 2010
A while back I asked how to get light to stop shining through the GM_brush... I got a solution and things seemed to be working, but now I can no longer see through said brushes as GM, even though the tabs seem to be correct.
WAXT
13 Nov 2010
Jgoodroad, on 13 November 2010 - 03:54 AM, said:
A while back I asked how to get light to stop shining through the GM_brush... I got a solution and things seemed to be working, but now I can no longer see through said brushes as GM, even though the tabs seem to be correct.
AndY
13 Nov 2010
I don't think there ever was an entity called gm_brush, are you referring to func_brush_ow?
What properties are you using?
What properties are you using?
Jgoodroad
13 Nov 2010
yes that is what I meant... my tabs that are changed are the GM render (don't render) shadows are enabled and they are not solid to GM clicks.
WAXT
13 Nov 2010
Jgoodroad, on 13 November 2010 - 06:11 PM, said:
yes that is what I meant... my tabs that are changed are the GM render (don't render) shadows are enabled and they are not solid to GM clicks.
My issues:
- shadows pass through the brush
- gibs (and possibly enitites) pass through it
Psy
14 Nov 2010
These are the following settings you should use to make a func_brush_ow NOT render for the GM.
- Use GM Render Settings: Yes
- GM Render Mode: Don't Render
WAXT
14 Nov 2010
Icarus
15 Nov 2010
use tools/toolsblocklight to prevent lights from passing through brush entities. leave a few units between these faces brushes and world brushes, otherwise you might get nasty seams.
afaik, there's no real reliable way to prevent physics objects such as gibs and ragdolls from going through dynamic brushes. At the very least, objects like grenades shouldn't pass through them if you set the properties right.
afaik, there's no real reliable way to prevent physics objects such as gibs and ragdolls from going through dynamic brushes. At the very least, objects like grenades shouldn't pass through them if you set the properties right.
braddollar
15 Nov 2010
You could likewise use a clip tool texture on it, though i can't remember if that works right. if that doesn't work a brush with nodraw.
Icarus
15 Nov 2010
If you don't plan on having your func_brush move, then using an invisible or nodraw tools texture underneath it would work
IIRC invisible/nodraw also casts shadows, so you don't need to use blocklight if you don't have to
IIRC invisible/nodraw also casts shadows, so you don't need to use blocklight if you don't have to


