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Ammo auto-spawn


3 replies to this topic

#1 Jgoodroad

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Posted 13 November 2010 - 02:54 AM

I noticed that after X amount of time ammo boxes and health items respawn. is there anyway to stop this? and is there a way to disable the spawn noise?

#2 Psy

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Posted 14 November 2010 - 11:06 AM

As Overwatch is derived from HL2DM, this is the default behaviour applied to all items. I'll see if we can add a new entity or properties to the existing item entities that will allow mappers to disable/enable automatic item respawning. :)

#3 AndY

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Posted 14 November 2010 - 11:20 AM

Only thing I can think of is killing the entity after it's used for the first time, but I'm not sure if it has the necessary I/O for that.

#4 braddollar

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Posted 14 November 2010 - 11:27 AM

As I mentioned in your map thread it is possible to stop this with a cvar. You can control it in your map using a point_servercommand. I've tested it a bit and it has given me no trouble. If I remember correctly it does control the respawn time of everything. Not sure if it controls the respawn time of say the riot shield though. I'm still not home, but I should be in about 12 hours or so. I'll be able to open my test maps and see what exactly the command is at that point. If you don't want to wait, start exploring and you can find the command yourself. I just don't have the time to do that where I am now, though perhaps this will help get you started on the right path to finding a solution: http://tinyurl.com/35or9sd





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