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[owc_containment] Containment


41 replies to this topic

#41 WAXT

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Posted 01 January 2011 - 08:29 PM

View PostGabe(HUN), on 01 January 2011 - 05:19 AM, said:

But have got problems with that: I can't win with the resistance, because I don't know where can I go and what can I do.
It says what to do within the Objectives List. "Destroy the biological threat." If you read the back-story and put a little thought into it, you would realise that the zombies are the biological threat. Many players have the same problem which is most disappointing.

View PostGabe(HUN), on 01 January 2011 - 05:19 AM, said:

I declared freedom to the zombies and after that I died because of the swarms of the zombies( and the high ping, because I am an european, not american, and the server is in the USA)
I think releasing the zombies was your first mistake. Posted Image

View PostGabe(HUN), on 01 January 2011 - 05:19 AM, said:

-The shotgun ammoboxes can't open and I can hide in there. So I can't pick up ammo for my shotgun( interesting this problem not happening when I create a server(offlinePosted Image))
-AI problems: The combine units try to shoot zombies, but the between of their battle stand a bullet proof glass. Rapelling units can't understand that the zombies are their enemies.Manhack AI problems( Manhacks very rarely attack zombies).
-Sound problems: when I am an Overwatch I can't hear the firiing sounds. or just 1-2 In fact in that moment I command a whole army( about 20 units)(my server-thing)
  • The shotgun ammo is a known issue. For some unknown reason the crates work just fine within a LAN server but refuse to work online. They will need to be replaced with respawning buckshot ammo.
  • Yes, the combine are stupid and try to shoot through the glass. I do not know of any way to fix this at the moment. I could add a Block LOS brush to the glass but then the combine would not be able to see through at all. As for the lack of aggression towards zombies, well this is not such a big issue. Combine forces will attack zombies when provoked (or even before then), but their primary target should be the rebels. I have no problem with them neglecting to attack the zombies at this time, glitch/problem or not.
  • This is the first I've heard of a sound issue. Has anyone else suffered the same problem?


#42 AndY

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Posted 02 January 2011 - 11:59 PM

View PostAuxor, on 01 January 2011 - 05:18 AM, said:

You can't play something which does not have a download.
You didn't volunteer for the voting process. :/





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