[owc_lab] Lab
#41
Posted 28 November 2010 - 05:17 PM
#42
Posted 28 November 2010 - 06:21 PM
#43
Posted 28 November 2010 - 06:23 PM
#46
Posted 28 November 2010 - 07:00 PM
#47
Posted 28 November 2010 - 07:04 PM
#48
Posted 28 November 2010 - 07:09 PM
- Still not sure why you're using Portal assets since the game won't support them,
- To stay consistent with the other levels, you should use the diamond-shaped materials for spawns (circles being for traps).
#49
Posted 28 November 2010 - 07:19 PM
Thanks for the heads up on the buttons, I've never really payed that much attention to them. It might be useful to label them as such in the files. Just a thought.
#50
Posted 28 November 2010 - 07:46 PM
braddollar, on 28 November 2010 - 07:19 PM, said:
Thanks for the heads up on the buttons, I've never really payed that much attention to them. It might be useful to label them as such in the files. Just a thought.
#52
Posted 30 November 2010 - 11:20 PM
#53
Posted 02 December 2010 - 08:04 AM
My current potential replacement for the awesome companion cube:
#54
Posted 02 December 2010 - 09:30 AM
I hope,this map will be veeeeeryyyy good!
Yeah, an overwatch role:)!!!!Cooperate the antlions with the combine soldiers....
#55
Posted 02 December 2010 - 01:24 PM
braddollar, on 02 December 2010 - 08:04 AM, said:
#56
Posted 02 December 2010 - 01:45 PM
AndY, on 02 December 2010 - 01:24 PM, said:
They are all from www.cgtextures.com.
cgtextures.com said:
Yes, provided the textures are used in the map. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:
"One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information."
http://www.cgtexture....php?action=faq
#57
Posted 02 December 2010 - 02:40 PM
#58
Posted 02 December 2010 - 04:49 PM
Psy, on 02 December 2010 - 02:40 PM, said:
I can understand that view of them. I'm just tossing together things I think look ok and getting feedback. There is no joy in this part of mapping for me. I don't really notice or care about these kinds of things in a map, or in the world at large for that matter. Be that as it may, I look at the HL2 stuff and really dislike the way it looks. I had cobbled together assets from Portal, and was satisfied with the way that looked. Unfortunately since I'm unable to use those in the contest I am just scrounging around for things I think look acceptable, taking feedback and going from there. I'm merely trying to fulfill the 25% requirement of the contest with stuff I do not hate at this point.
#59
Posted 06 December 2010 - 09:59 PM
#60
Posted 08 December 2010 - 03:46 PM
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