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Suggestions for the next OW tutorials
Started by Jgoodroad, Oct 15 2010 11:27 PM
7 replies to this topic
#1
Posted 15 October 2010 - 11:27 PM
I know you guys are going to draw out the release of 1.3.0 (It would be wrong if you didn't) but I have a suggestion that could hit two birds with one large, hammer shaped stone.
basically, here are some tutorials I think should be posted prior to the 1.3.0 release
+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)
I know you guys are going to release these tutorials eventually, but the sooner the better, no?
as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/
basically, here are some tutorials I think should be posted prior to the 1.3.0 release
+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)
I know you guys are going to release these tutorials eventually, but the sooner the better, no?
as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/
#2
Posted 15 October 2010 - 11:51 PM
Just to quickly touch on these:
1. You can use logic_case for create random stuff, use the PickRandom / PickRandomShuffle and set it to fire what you want on different cases.
2. npc_template_maker with inputs from a env_gmbutton_ow. this is of course the extremely basic way, and doesn't include things like dynamic spawn amounts based on player count.
3. hacking: trigger_multiple that fires an output OnStartTouch and cancels that output on EndTouchAll if you want it to just reset when they leave, or adds to a math_counter every X seconds, and then the math_counter fires an output at a certain point. generator: a func_button that fires an output when damaged.
1. You can use logic_case for create random stuff, use the PickRandom / PickRandomShuffle and set it to fire what you want on different cases.
2. npc_template_maker with inputs from a env_gmbutton_ow. this is of course the extremely basic way, and doesn't include things like dynamic spawn amounts based on player count.
3. hacking: trigger_multiple that fires an output OnStartTouch and cancels that output on EndTouchAll if you want it to just reset when they leave, or adds to a math_counter every X seconds, and then the math_counter fires an output at a certain point. generator: a func_button that fires an output when damaged.
#3
Posted 16 October 2010 - 12:10 AM
Jgoodroad, on 15 October 2010 - 11:27 PM, said:
I know you guys are going to draw out the release of 1.3.0 (It would be wrong if you didn't) but I have a suggestion that could hit two birds with one large, hammer shaped stone.
basically, here are some tutorials I think should be posted prior to the 1.3.0 release
+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)
I know you guys are going to release these tutorials eventually, but the sooner the better, no?
as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/
basically, here are some tutorials I think should be posted prior to the 1.3.0 release
+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)
I know you guys are going to release these tutorials eventually, but the sooner the better, no?
as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/
As for picking random objectives and creating generator caps, we should be able to get those done now. I'll get someone started on them.
#4
Posted 16 October 2010 - 07:56 PM
Good idea Jgoodroad. however, i think the tutorials should be on using the custom Overwatch entities before anything else. (we'll leave that to the dev team)
Perhaps the community could give a little back to the Overwatch crew with some unofficial video tutorials? I know i'm keen to learn more about generic Hammer functions.
Perhaps the community could give a little back to the Overwatch crew with some unofficial video tutorials? I know i'm keen to learn more about generic Hammer functions.
#5
Posted 16 October 2010 - 09:55 PM
all the tutorial suggestions ARE on the new entities... mainly the troop spawn entitys (coming in the 1.4 0 patch I guess) logic entity(s) that decide what random objectives should be activated, and how to make said objectives.
If people want generic hammer help (non-overwatch related) they can go to the many websites that have extensive lists of tutorials
my personal recommendation: www.interlopers.net
If people want generic hammer help (non-overwatch related) they can go to the many websites that have extensive lists of tutorials
my personal recommendation: www.interlopers.net
#7
Posted 16 October 2010 - 10:45 PM
it is for me, so I am sadfaced.
#8
Posted 17 October 2010 - 01:28 AM
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