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Suggestions for the next OW tutorials


7 replies to this topic

#1 Jgoodroad

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Posted 15 October 2010 - 11:27 PM

I know you guys are going to draw out the release of 1.3.0 (It would be wrong if you didn't) but I have a suggestion that could hit two birds with one large, hammer shaped stone.

basically, here are some tutorials I think should be posted prior to the 1.3.0 release

+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)

I know you guys are going to release these tutorials eventually, but the sooner the better, no?

as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/

#2 braddollar

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Posted 15 October 2010 - 11:51 PM

Just to quickly touch on these:

1. You can use logic_case for create random stuff, use the PickRandom / PickRandomShuffle and set it to fire what you want on different cases.
2. npc_template_maker with inputs from a env_gmbutton_ow. this is of course the extremely basic way, and doesn't include things like dynamic spawn amounts based on player count.
3. hacking: trigger_multiple that fires an output OnStartTouch and cancels that output on EndTouchAll if you want it to just reset when they leave, or adds to a math_counter every X seconds, and then the math_counter fires an output at a certain point. generator: a func_button that fires an output when damaged.

#3 AndY

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Posted 16 October 2010 - 12:10 AM

View PostJgoodroad, on 15 October 2010 - 11:27 PM, said:

I know you guys are going to draw out the release of 1.3.0 (It would be wrong if you didn't) but I have a suggestion that could hit two birds with one large, hammer shaped stone.

basically, here are some tutorials I think should be posted prior to the 1.3.0 release

+ How to set up a logic entity that picks random objectives
+ how to create a troop spawn
+ how to create a [insert objective name here] (like a hacking objective, destroy the generator ect.)

I know you guys are going to release these tutorials eventually, but the sooner the better, no?

as for the community. I wonder what they would like to see in tutorial form? if only there was a way to collect ideas from fellow forum goers in one general spot... too bad that's never going to happen /sarcasm/
Excellent ideas, but with the new Barracks system (which will be replacing unit spawns) and the new cap zone entity, you're better off waiting for those. We'll be releasing detailed guides with them (for 1.4.0).

As for picking random objectives and creating generator caps, we should be able to get those done now. I'll get someone started on them.

#4 WAXT

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Posted 16 October 2010 - 07:56 PM

Good idea Jgoodroad. however, i think the tutorials should be on using the custom Overwatch entities before anything else. (we'll leave that to the dev team)

Perhaps the community could give a little back to the Overwatch crew with some unofficial video tutorials? I know i'm keen to learn more about generic Hammer functions.

#5 Jgoodroad

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Posted 16 October 2010 - 09:55 PM

all the tutorial suggestions ARE on the new entities... mainly the troop spawn entitys (coming in the 1.4 0 patch I guess) logic entity(s) that decide what random objectives should be activated, and how to make said objectives.

If people want generic hammer help (non-overwatch related) they can go to the many websites that have extensive lists of tutorials

my personal recommendation: www.interlopers.net

#6 AndY

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Posted 16 October 2010 - 10:40 PM

View PostJgoodroad, on 16 October 2010 - 09:55 PM, said:

my personal recommendation: www.interlopers.net
I think the site's down right now. :p

#7 Jgoodroad

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Posted 16 October 2010 - 10:45 PM

it is for me, so I am sadfaced.

#8 braddollar

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Posted 17 October 2010 - 01:28 AM

This guy also has some great tutorials:
http://www.youtube.com/user/silwerfish





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